Comments (4)
I came across a similar issue discussed here: #67. It appears that IL2CPP does not support System.Configuration.ConfigurationManager, and the successful resolution involved using the AWS .NET SDK's netstandard2.0 DLLs from NuGet packages instead. Does the instructions provided in this guide https://docs.aws.amazon.com/sdk-for-net/v3/developer-guide/unity-special.html help in resolving the bug?
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It seems like Net Standard 2.0 is included in the Unity API Compatability Layer. Does following the instructions here https://docs.unity3d.com/Manual/dotnetProfileSupport.html resolve this bug?
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Nope, that was in AWSSDK.Core
AWSConfig::GetConfig
method, bc in net45
version gets config from System.Configuration.ConfigurationManager::get_AppSettings
but it throws exception, but for netstandard2.0
it just returns hardcoded null, also it could be nice with targets had consistent API, bc non async method for netstandard2.0
became internal and that broke whole plugin bc many of code was relaying on that.
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Inferring the thumbs up to be resolved - closing. If this is not the case please feel free to reopen :)!
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Related Issues (20)
- .Net standard 2.0? HOT 4
- Sample Game cannot create a game session HOT 1
- Allow C# to be used for lambda functions when creating a new scenario HOT 1
- [BLOCKER] NotSupportedException with il2cpp builds HOT 3
- Build name does not reflect Game Name HOT 1
- Inconsistent 1.2.1 release HOT 1
- Support for Unity2021.x required HOT 2
- Still incompatible with NETCODE for GameObjects because Newtonsoft 12?? HOT 2
- Newtonsoft.Json version HOT 1
- Hotfix for missing .app app for local testing in Mac HOT 1
- "The bucket does not allow ACLs" Workaround HOT 1
- Error adding package: file:../com.amazonaws.gameliftserver.sdk-5.1.0.tgz HOT 3
- Error: The type 'FileIOPermission' exists in both, System.Security.Permissions and mscorlib HOT 3
- Sample game server can get stuck with clients that never connected
- Location Required For Anywhere Compute Type HOT 1
- Namespace error HOT 2
- Conflict with FileIOPermission When Used Alongside Certain Packages (e.g., Unity IAP) HOT 2
- Deployment with EditorWindow - Launch Path Incorrect HOT 2
- Feature Request: Simple Instructions on using GameLift Unity Plugin HOT 1
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