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mars3142 avatar mars3142 commented on May 23, 2024 2

Would it be possible to create a cron job, which build the latest godot-ci without manual doing? That would speed up every new docker container with godot for ci.

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davcri avatar davcri commented on May 23, 2024 1

I noticed that Mac build is failing with this error

ERROR: Cannot export project with preset "Mac OSX" due to configuration errors:
Invalid bundle identifier: Identifier is missing.

See example 1 and example 2.

I solved it in godot-game-template (diff) by manually specifing the identifier in the export preset. Not sure if something is changed with Godot 3.4.

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OverloadedOrama avatar OverloadedOrama commented on May 23, 2024 1

I noticed that Mac build is failing with this error

ERROR: Cannot export project with preset "Mac OSX" due to configuration errors:
Invalid bundle identifier: Identifier is missing.

See example 1 and example 2.

I solved it in godot-game-template (diff) by manually specifing the identifier in the export preset. Not sure if something is changed with Godot 3.4.

This is most likely due to godotengine/godot#49276. Mac projects need to have an identifier in order to be valid. Also keep in mind that only letters, numbers, dashes (-) and dots (.) are allowed. If the identifier has, for example, an underscore (_) it will also give an error during export.

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Calinou avatar Calinou commented on May 23, 2024 1

@davcri Android exporting should be fixed in the next image release since #69 was merged.

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abarichello avatar abarichello commented on May 23, 2024

The latest releases took longer because I was used to Docker Hub's Autobuild, it got removed from the free plan and now I have to do everything manually.
image
I like the idea of a daily script, it would be a cheaper option as a replacement to automate everything

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abarichello avatar abarichello commented on May 23, 2024

#65

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davcri avatar davcri commented on May 23, 2024

I noticed that also the Android debug build is now failing as already mentioned in #59:

ERROR: Cannot export project with preset "Android Debug" due to configuration errors:
A valid Android SDK path is required in Editor Settings.

There is a workaround (Dockerfile + Docker Image) here: crystal-bit/godot-game-template#53 (comment)
I don't know if it's a good approach, but I if it's helpful I can open a PR to update godot-ci's Dockerfile!

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Calinou avatar Calinou commented on May 23, 2024

Closing, as the Docker image now offers 3.4 with the Android exporting fix.

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