Comments (8)
Would it be possible to create a cron job, which build the latest godot-ci without manual doing? That would speed up every new docker container with godot for ci.
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I noticed that Mac build is failing with this error
ERROR: Cannot export project with preset "Mac OSX" due to configuration errors:
Invalid bundle identifier: Identifier is missing.
I solved it in godot-game-template (diff) by manually specifing the identifier in the export preset. Not sure if something is changed with Godot 3.4.
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I noticed that Mac build is failing with this error
ERROR: Cannot export project with preset "Mac OSX" due to configuration errors:
Invalid bundle identifier: Identifier is missing.I solved it in godot-game-template (diff) by manually specifing the identifier in the export preset. Not sure if something is changed with Godot 3.4.
This is most likely due to godotengine/godot#49276. Mac projects need to have an identifier in order to be valid. Also keep in mind that only letters, numbers, dashes (-) and dots (.) are allowed. If the identifier has, for example, an underscore (_) it will also give an error during export.
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@davcri Android exporting should be fixed in the next image release since #69 was merged.
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The latest releases took longer because I was used to Docker Hub's Autobuild, it got removed from the free plan and now I have to do everything manually.
I like the idea of a daily script, it would be a cheaper option as a replacement to automate everything
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I noticed that also the Android debug build is now failing as already mentioned in #59:
ERROR: Cannot export project with preset "Android Debug" due to configuration errors:
A valid Android SDK path is required in Editor Settings.
There is a workaround (Dockerfile + Docker Image) here: crystal-bit/godot-game-template#53 (comment)
I don't know if it's a good approach, but I if it's helpful I can open a PR to update godot-ci
's Dockerfile!
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Closing, as the Docker image now offers 3.4 with the Android exporting fix.
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Related Issues (20)
- Error at setup HOT 2
- Add an image with software OpenGL enabled (sample working Dockerfile included) HOT 2
- Tag 4.0.2 does not exist (anymore?) on docker hub HOT 2
- Windows build problems HOT 4
- Update to Godot 3.4.3 HOT 2
- Mono: Adding .NET HOT 1
- Mac Build Problems HOT 1
- Another "a valid android sdk path is required in editor settings", no valid Android SDK Path, same as #59 and #68 HOT 2
- why does /root/.local/share/godot/templates/3.4.4.stable not exist? HOT 1
- Target path appears to be invalid? HOT 2
- mv: cannot stat '/root/.local/share/godot/templates/3.4.4.stable': No such file or directory HOT 4
- `editor_settings-3.tres` not set by dockerfile? HOT 7
- How to use with beta builds? HOT 10
- Scheduled workflow failed to run
- 3.5: aborts on checkout with "detected dubious ownership" HOT 2
- 3.5.1 Code-Signing Error on Mac Build? HOT 3
- cd: can't cd to EXPORT_NAME
- What should export path be HOT 1
- Godot 4 support? HOT 21
- itch.io export on github ci? HOT 2
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