Comments (7)
By the way, the reason this was happening was because unknown keys were found in the editor_settings-3.tres
file, and godot didnt like it, so it reset it.
from godot-ci.
I found the issue was that godot did see it, but couldnt parse it and therefore just reset it to default.
from godot-ci.
I found the issue was that godot did see it, but couldnt parse it and therefore just reset it to default.
If you can reproduce this on a local machine, please report this on the main Godot repository. Godot should be modified to print an error message if it discards the editor settings file for any reason.
from godot-ci.
I found the issue was that godot did see it, but couldnt parse it and therefore just reset it to default.
If you can reproduce this on a local machine, please report this on the main Godot repository. Godot should be modified to print an error message if it discards the editor settings file for any reason.
It does; if you launch the editor. otherwise its completely silent, do you want me to make a minimum reproduction project for the cli exports?
from godot-ci.
It does; if you launch the editor. otherwise its completely silent, do you want me to make a minimum reproduction project for the cli exports?
Yes, please do 🙂
from godot-ci.
Okay Never mind, it appears this only occurs on a github action job. Maybe its something to do with the action not having a display server or something?
from godot-ci.
Either way, the current dockerfile sets the editor_settings-3.tres, but it then gets reset, with no error i could find.
from godot-ci.
Related Issues (20)
- Error at setup HOT 2
- Add an image with software OpenGL enabled (sample working Dockerfile included) HOT 2
- Tag 4.0.2 does not exist (anymore?) on docker hub HOT 2
- Windows build problems HOT 4
- Add blender support to godot4 HOT 7
- Include web export release templates HOT 23
- Cross origin requirements for godot 4 in the browser HOT 1
- Re-run 4.1.1 release HOT 5
- [question] Will be possible to use this images, or have a diferent one to run Gut in the pipeline? HOT 5
- 4.1.1 has an issue with /github/home/ vs /root
- Godot Version 3.5.3 Support? HOT 8
- Unclaimed string names HOT 4
- fixed godot 4.1.3 pipeline
- Docker godot mono 4.1.3 image not working - .NET not initalized HOT 7
- 4.2 support?
- Exported Games with Godot-CI and C# are not recognizing the connected events HOT 1
- Unable to load any resources (4.2.1) HOT 10
- ".../" in export command was causing issue in web build HOT 1
- Does jdk needs an update? HOT 1
- `No export template found at expected path` HOT 3
Recommend Projects
-
React
A declarative, efficient, and flexible JavaScript library for building user interfaces.
-
Vue.js
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
-
Typescript
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
-
TensorFlow
An Open Source Machine Learning Framework for Everyone
-
Django
The Web framework for perfectionists with deadlines.
-
Laravel
A PHP framework for web artisans
-
D3
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
-
Recommend Topics
-
javascript
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
-
web
Some thing interesting about web. New door for the world.
-
server
A server is a program made to process requests and deliver data to clients.
-
Machine learning
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
-
Visualization
Some thing interesting about visualization, use data art
-
Game
Some thing interesting about game, make everyone happy.
Recommend Org
-
Facebook
We are working to build community through open source technology. NB: members must have two-factor auth.
-
Microsoft
Open source projects and samples from Microsoft.
-
Google
Google ❤️ Open Source for everyone.
-
Alibaba
Alibaba Open Source for everyone
-
D3
Data-Driven Documents codes.
-
Tencent
China tencent open source team.
from godot-ci.