Comments (3)
The error is correct, Mono and GDNative/GDExtension require this option to be enabled if you are using ad-hoc signature (in the export options, check Codesign
→ Entitlements
→ Disable Library Validation
).
- 3.4.4 do not have ad-hoc signature support (if you did not set Apple Dev ID data, exported app won't be signed at all and won't be usable on Apple Silicon macs).
- 3.5 added support for ad-hoc signing and have it enabled by default.
- 4.0 also have ad-hoc signing supported and will auto enable
Disable Library Validation
if it's not set (probably should be backported for 3.6).
See https://docs.godotengine.org/en/latest/tutorials/export/running_on_macos.html, for more info about signing options.
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FYI, upon further investigation this affects 3.5 (base, without the 3.5.1) on Mac too. We've kept our Mac build on 3.4.x for the time being.
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cc @bruvzg
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