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bruvzg avatar bruvzg commented on July 4, 2024 2

The error is correct, Mono and GDNative/GDExtension require this option to be enabled if you are using ad-hoc signature (in the export options, check CodesignEntitlementsDisable Library Validation).

  • 3.4.4 do not have ad-hoc signature support (if you did not set Apple Dev ID data, exported app won't be signed at all and won't be usable on Apple Silicon macs).
  • 3.5 added support for ad-hoc signing and have it enabled by default.
  • 4.0 also have ad-hoc signing supported and will auto enable Disable Library Validation if it's not set (probably should be backported for 3.6).

See https://docs.godotengine.org/en/latest/tutorials/export/running_on_macos.html, for more info about signing options.

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QuintillusCFC avatar QuintillusCFC commented on July 4, 2024

FYI, upon further investigation this affects 3.5 (base, without the 3.5.1) on Mac too. We've kept our Mac build on 3.4.x for the time being.

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Calinou avatar Calinou commented on July 4, 2024

cc @bruvzg

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