Comments (11)
This is only valid when you set CONFIG_HANDLE_QUERY_BY_STEAM = 0
. The tiny server will build A2S response itself instead of letting steamclient library do the job. And this value will only affect player number outside of the internet tab of the browser. When client requests server lists(which will be listed in the Internet tab of the browser) from GC, GC responses with the player count which is counted by GC itself(through player app ticket authentication), not the one that server reported to it.
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Without fake clients, everything shows
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To fake online players count, you have to authenticate players, whether by using tiny client connection or implementing authentication process in the tiny server yourself.
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And then what is responsible for _DECL_CONST SERVER_NUM_FAKE_CLIENTS = 8;
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Senk
Interestingly, it is displayed normally in favorites
And still, I didn't quite understand what the parameter is responsible for CONFIG_HANDLE_QUERY_BY_STEAM )))))
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I understood correctly. It is not possible to emulate players on the "Internet". Just somehow log in from your accounts. And if you create 1 server (with your clients) and somehow redirect traffic to other servers?
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Do they really have so many accounts? 32 in each)
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Here is something similar to the truth, but each has 4 users with the same name
Но тут берётся онлайн с одного сервера и дублируется на разные.
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And still, I didn't quite understand what the parameter is responsible for CONFIG_HANDLE_QUERY_BY_STEAM )))))
Look at the code where it's referenced and you'll understand.
It is not possible to emulate players on the "Internet"
Not true, it's possible. Those fake servers are implemented in javascript with the help of this library which contains all the interfaces you need to implementing your own fake servers like them. And you can also use this tiny server and use that library to implement authentication.
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Thank you for answering in detail)
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Related Issues (20)
- Region ID HOT 2
- Servers online HOT 4
- Discord or Contact Method? HOT 1
- hello HOT 1
- fatal error: isteamgamecoordinator.h: No such file or directory HOT 5
- Broken counter HOT 2
- -mirror problem HOT 2
- CS2 HOT 1
- Integration with pterodactyl? HOT 3
- Support public_ip HOT 8
- Does not redirect HOT 1
- compiled filed HOT 1
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- CS2
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- An unsuccessful attempt to connect. HOT 7
- Segmentation fault (memory stack flushed to disk) HOT 3
- I can't log in to the redirect server HOT 2
- dont work, error when server entering HOT 2
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