Comments (7)
For information about redirecting not working please refer to this comment
from tiny-csgo-server.
For information about redirecting not working please refer to this comment
That is, in principle, from under one network (with one external IP address), this will not work?
You need to bring tiny to the network with a different external IP address.
I have Proxmox VE on my server and the game server and tiny are on different VMs. You write about how this can be somehow bypassed, is there a known way?
from tiny-csgo-server.
It’s not about the network, it’s about csgo client is using the reservation id of the previous “proxy server” to request a connection with the target server when processing redirecting, so the requested id doesn’t match the target server id, target server will reject this connection and the error code is valve reject from lobby.
Clients connect to LAN server don’t require reservation id, this will work with all the LAN server redirecting.
This sourcemod extension will be able to prevent the connection failure caused by unmatched reservation id.
from tiny-csgo-server.
It’s not about the network, it’s about csgo client is using the reservation id of the previous “proxy server” to request a connection with the target server when processing redirecting, so the requested id doesn’t match the target server id, target server will reject this connection and the error code is valve reject from lobby.
Clients connect to LAN server don’t require reservation id, this will work with all the LAN server redirecting.
This sourcemod extension will be able to prevent the connection failure caused by unmatched reservation id.
Thank you so much!
As far as I understand it, using https://github.com/yourmnbbn/smext-fakequeries on a tiny server will not work for the illusion of playing players. Only this https://github.com/yourmnbbn/tiny-csgo-client or this https://github.com/yourmnbbn/tiny-csgo-client/tree/limited will work with tiny server.
from tiny-csgo-server.
Tiny server doesn’t support sourcemod add on. To fake players, you have to authenticate players, whether by using tiny client or implementation authentication yourself.
from tiny-csgo-server.
Everything is very clear. Thank you so much!
from tiny-csgo-server.
It’s not about the network, it’s about csgo client is using the reservation id of the previous “proxy server” to request a connection with the target server when processing redirecting, so the requested id doesn’t match the target server id, target server will reject this connection and the error code is valve reject from lobby.
Clients connect to LAN server don’t require reservation id, this will work with all the LAN server redirecting.
This sourcemod extension will be able to prevent the connection failure caused by unmatched reservation id.
Hi!
Could you explain me how to build/compile this extension? I've spent over 3 hours for research and nothing =/
from tiny-csgo-server.
Related Issues (20)
- Region ID HOT 2
- Servers online HOT 4
- Discord or Contact Method? HOT 1
- hello HOT 1
- fatal error: isteamgamecoordinator.h: No such file or directory HOT 5
- Broken counter HOT 2
- -mirror problem HOT 2
- CS2 HOT 1
- Integration with pterodactyl? HOT 3
- Support public_ip HOT 8
- Does not redirect HOT 1
- compiled filed HOT 1
- Servers disappear from search
- CS2
- mirror issue
- Segmentation fault (memory stack flushed to disk) HOT 3
- I can't log in to the redirect server HOT 2
- Fake players are not displayed HOT 11
- dont work, error when server entering HOT 2
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