Comments (8)
Can you elaborate? I do not understand how iptables will help with this
If the container has an internet connection and you just need to forward the udp port.
I also run this on Docker on my local network and all I need is UDP port forwarding:
docker run -p 27015:27015/udp [...]
Your server should be visible from Steam Masterserver API:
http://api.steampowered.com/ISteamApps/GetServersAtAddress/v0001?addr=&format=json
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You can achieve this by creating iptables rules
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Can you elaborate? I do not understand how iptables will help with this
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Haven't tested in docker, I'll take a look at this when I have time.
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Can you elaborate? I do not understand how iptables will help with this
If the container has an internet connection and you just need to forward the udp port. I also run this on Docker on my local network and all I need is UDP port forwarding:
docker run -p 27015:27015/udp [...]
Your server should be visible from Steam Masterserver API: http://api.steampowered.com/ISteamApps/GetServersAtAddress/v0001?addr=&format=json
It works! But it require specify different ports for each container because add to master server with port specified in port
option =(
from tiny-csgo-server.
Can you elaborate? I do not understand how iptables will help with this
If the container has an internet connection and you just need to forward the udp port. I also run this on Docker on my local network and all I need is UDP port forwarding:
docker run -p 27015:27015/udp [...]
Your server should be visible from Steam Masterserver API: http://api.steampowered.com/ISteamApps/GetServersAtAddress/v0001?addr=&format=jsonIt works! But it require specify different ports for each container because add to master server with port specified in
port
option =(
I'm not sure if I understand correctly, but you can try using host network --network host
, then you don't need to do redirect UDP ports on containers
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I'm not sure if I understand correctly, but you can try using host network
--network host
, then you don't need to do redirect UDP ports on containers
i know) I have done so now, but I'm afraid of possible problems associated with it.
Thanks for response)
from tiny-csgo-server.
I'm not sure if I understand correctly, but you can try using host network
--network host
, then you don't need to do redirect UDP ports on containersi know) I have done so now, but I'm afraid of possible problems associated with it.
Thanks for response)
Yeah that's true, it can cause some problems, port forwarding on Docker worked better for me
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Related Issues (20)
- Region ID HOT 2
- Servers online HOT 4
- Discord or Contact Method? HOT 1
- hello HOT 1
- fatal error: isteamgamecoordinator.h: No such file or directory HOT 5
- Broken counter HOT 2
- -mirror problem HOT 2
- CS2 HOT 1
- Integration with pterodactyl? HOT 3
- Does not redirect HOT 1
- compiled filed HOT 1
- Servers disappear from search
- server problems HOT 1
- Client get "Server is running an older version" error when trying to connect. HOT 14
- An unsuccessful attempt to connect. HOT 7
- Segmentation fault (memory stack flushed to disk) HOT 3
- I can't log in to the redirect server HOT 2
- Fake players are not displayed HOT 11
- dont work, error when server entering HOT 2
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