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UnityToolchainsTrick

提供一些UnityEditor工具链开发的常用小技巧与示例(Provides some common tips and examples for developing the UnityEditor toolchain)
本项目由JetBranins赞助相关开发工具

视频教程

博客

OverViewWindow

本项目提供了一个用于预览所有编辑器拓展样式的EditorWindow,可通过Tools-AllTrickOverView进行打开,使用教程参见Unity编辑器拓展Wiki开源项目,装得下,世界都是你的-By 烟雨

注意,此插件基于Odin进行制作,所以需要项目中导入Odin插件,Odin官网:https://odininspector.com/

如果不需要此预览插件,前往并删除 Assets/Editor/AllTrickOverView 目录即可

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unitytoolchainstrick's Issues

特效预览Bug

特效预览 如果我点击进入Prefab
之后再运行游戏 第一次运行出现
SerializedObjectNotCreatableException: Object at index 0 is null
UnityEditor.Editor.CreateSerializedObject () (at <13645689d8a341ecb7d4d455baae14a2>:0)
UnityEditor.Editor.GetSerializedObjectInternal () (at <13645689d8a341ecb7d4d455baae14a2>:0)
UnityEditor.Editor.get_serializedObject () (at <13645689d8a341ecb7d4d455baae14a2>:0)
UnityEditor.GameObjectInspector.OnEnable () (at <13645689d8a341ecb7d4d455baae14a2>:0)

第二次运行
NullReferenceException: Object reference not set to an instance of an object
UnityEditor.GameObjectInspector.ClearPreviewCache () (at <13645689d8a341ecb7d4d455baae14a2>:0)
UnityEditor.GameObjectInspector.OnDisable () (at <13645689d8a341ecb7d4d455baae14a2>:0)

46号Find_Chinese

      if (printStr.Contains("//"))  //说明是注释
                continue;

上面那个语句有个疑问,如果是这种情况,是否就查找不出来了:

m_label.text = "永远的神";// 标题

关于编辑器例子33计算文件夹大小ProjectWindowItemOnGUI的建议

image

Example_33_ProjectWindowItemOnGUI编辑器可能有可以改善的地方,当项目中的文件夹大小达到一定程度时(1g以上),此时如果导入或删除资源或者脚本编译时,编辑器的逻辑,会清掉之前所有计算的结果,然后重新计算所有文件夹的大小,会使得创建个新文件夹会等待个一两秒的时间,我觉得可以弄个缓存机制,保留之前的计算信息然后局部更新大小,猜测应该可以用文件夹的结构构造一个线段树然后局部更新?或者缓存,时间戳好像也可以

关于 19.特效快速预览 造成 SceneView 无法拖拽的Bug

19.特效快速预览
image
这边做了处理(ParticleSystemGameObjectEditor 160 行),但是在 Unity 2020.3.10f1 版本中,依然是不能拖拽到SceneView.
报错信息如下
image

ArgumentException: method argument length mismatch
System.Delegate.CreateDelegate (System.Type type, System.Object firstArgument, System.Reflection.MethodInfo method, System.Boolean throwOnBindFailure, System.Boolean allowClosed) (at <695d1cc93cca45069c528c15c9fdd749>:0)
System.Delegate.CreateDelegate (System.Type type, System.Object firstArgument, System.Reflection.MethodInfo method) (at <695d1cc93cca45069c528c15c9fdd749>:0)
UnityEditor.EditorWrapper.Init (UnityEngine.Object obj, UnityEditor.EditorFeatures requirements) (at :0)
UnityEditor.EditorWrapper.Make (UnityEngine.Object obj, UnityEditor.EditorFeatures requirements) (at :0)
UnityEditor.EditorCache.get_Item (UnityEngine.Object o) (at :0)
UnityEditor.SceneView.CallEditorDragFunctions (System.Collections.Generic.IList`1[T] dragAndDropObjects) (at :0)
UnityEditor.SceneView.HandleDragging () (at :0)
UnityEditor.SceneView.OnGUI () (at :0)
UnityEditor.HostView.InvokeOnGUI (UnityEngine.Rect onGUIPosition, UnityEngine.Rect viewRect) (at :0)
UnityEditor.DockArea.DrawView (UnityEngine.Rect viewRect, UnityEngine.Rect dockAreaRect) (at :0)
UnityEditor.DockArea.OldOnGUI () (at :0)

希望可以寻求一些帮助,感谢。

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