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shanweiping's Projects

animation-sequencer icon animation-sequencer

A visual tool that allows you to create animated sequences of tweens and tweak them on editor time.

behavior3editor icon behavior3editor

An awesome online visual editor for Behavior3 (Behavior Trees Visual Editor)

blog icon blog

林鑫的个人博客,用于总结平时工作和学习中的经验。

egameplay icon egameplay

一个基于Entity-Component模式的灵活、通用的战斗(技能)框架,配置可选使用ScriptableObject或是Excel表格. A flexible, generic, easy to extend, lightweight combat (skills) framework based on Entity-Component pattern. Configuration can choose to use ScriptableObject or Excel tables.

kit icon kit

Unity3D开发的工具包集合, 集成常见的开发组件以免于重复造轮子。佛系更新中。。。

lockstepdemo icon lockstepdemo

乐观帧同步网页示例,支持断线重连。(使用node.js + socket.io开发)

luban icon luban

你的最佳游戏配置解决方案 {excel, csv, xls, xlsx, json, bson, xml, yaml, lua, unity scriptableobject} => {json, bson, xml, lua, yaml, protobuf(pb), msgpack, flatbuffers, erlang, custom template} data + {c++, java, c#, go(golang), lua, javascript(js), typescript(ts), erlang, rust, protobuf schema, flatbuffers schema, custom template} code。 不仅仅是导表工具。支持unity , ue4, tolua, xlua, slua, ilruntime, puerts等热更新插件;强大的数据校验能力;完善的本地化机制。a powerful game config export tool and code generator that supports for i18n and l10n.

recast4j icon recast4j

Java Port of Recast & Detour navigation mesh toolset

rpgframework icon rpgframework

基于unity的RPG解密游戏框架,目标是为流程繁琐,剧情数量多,事件繁杂的剧情向解密游戏提供简单的解决方法。

simple-json icon simple-json

JSON library for .NET 2.0+/SL4+/WP7/WindowsStore with optional support for dynamic and DataContract

sparkserver icon sparkserver

SparkServer是一个参照skynet设计的C#服务端框架,能够无缝整合到skynet集群机制中,也能自行组网,构建只有SparkServer节点的集群

summer icon summer

这是一个支持分布式和集群的java游戏服务器框架,可用于开发棋牌、回合制等游戏。基于netty实现高性能通讯,支持tcp、http、websocket等协议。支持消息加解密、攻击拦截、黑白名单机制。封装了redis缓存、mysql数据库的连接与使用。轻量级,便于上手。

typescript icon typescript

TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

unitytoolchainstrick icon unitytoolchainstrick

提供一些UnityEditor工具链开发的常用小技巧与示例(Provides some common tips and examples for developing the UnityEditor toolchain)

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