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License: MIT License
Bug tracker archive for MineClone 2 (no new posts allowed)
License: MIT License
Armor should be changable in creative inventory, in 0.10.0 it's impossible.
When you punch redstone, it should create particles.
The fishing rod is currently way too overpowered, because it is WAY to easy and quick to get fish. Proper fishing, Minecraft-style, must be implemented.
Minecraft has different moon phases which need to be implemented.
This requires an engine-change because in Minetest, the moon texture is currently fixed for the duration of the game! :-(
Buttons need a major overhaul, they can't be placed where they should be.
0.10.0
Probably just add the Help modpack with tons of texts for MineClone 2.
https://forum.minetest.net/viewtopic.php?f=9&t=15912&p=240152
The creative inventory should yield results as you type.
Needs engine change.
0.10.0
ALL dropped items should behave different and MC-like. Currently (0.10.0), it's mostly random and a lot of stuff drops but shouldn't.
Saplings are currently very incomplete. Each of the 6 saplings should grow properly.
When you shift-click an item to move it to a double-chest, it stops working after the top half of the chest is full.
Sad truth is, this requires an engine change as I see no way to fix this without Minetest being improved first.
Melons should not rotate on place.
Not sure if this is already reported in the forum topic.
Punching down trees is faster than using wooden and even stone axes.
Wooden axes in Minecraft are slightly faster than the hand (to the point of being useless there too), but there is a notable difference between the hand and a stone axe.
Currently at kaeza/MineClone2@9ea2c77 "Fix bad enter key handing in craftguide".
Rightclicking on a chest makes a nice sound and gives a opening or close animation.
TODO:
Hey, this is funny: You can just go to sleep and still walk around without being stopped at all.
0.10.0
The scrollbar in creative inventory can't be dragged.
Needs engine change.
0.10.0
Sooner or later, the intllib
mod should be supported (not added) to enable translation.
http://minecraft.gamepedia.com/The_Nether
TODO:
Name tags should prevent mob despawn.
Ice should be slippery.
Needs engine change.
minetest/minetest#4182
Progress bar smaller and does not show/work if its cooking something.
Furnace output slot is full and its trying to cook something, but does not fit here and wasting a fuel items.
Automating storing items slot with hoppers on furnace also an issue, bottom for output slot its fine, on top for input slot also fine too, but 4 sides are supposed to be for fuel slot, not input slot.
Another glitch that i found. Make a large chest facing for example east, place 2 hoppers like this:
I drop 5 diamond blocks on left hopper:
Green: left hopper only stores here.
Red: right hopper only stores here.
Reported by WSDguy2014. Bug confirmed in 0.10.0.
The map generator should make the trees correctly.
http://minecraft.gamepedia.com/Tree
The spider texture is wrong, they should have 8 eyes instead of 4.
Quoted from https://forum.minetest.net/viewtopic.php?f=50&t=16407&start=125#p251230:
There's an annoying bug preventing 2 or more players play far away from each other
When this happens, everytime, you can't dig, pick up items or get rekted by a CloneCreeper.Also, sometimes these bad guys show up
The first error usually freezes all mobs(including drops) in an area.
Hope this helps in some way↓
This is a serious bug indeed.
Much, much later, all the commands should be added.
Low priority.
Also I noticed the food bar in MineClone2 currently decreases from right to left, however in Minecraft it decreases left to right.
0.10.0
I often get the error message “Pathfinder: failed to update cost map” when I'm around mobs.
Oh god, this is annoying as hell. What on Earth is causing this?
Any comments appreciated!
0.10.0
Bow almost useless, it requires on arrows on hotbar attached like this:
Not good, bad durability: 9 shots (sometimes).
Unreloaded bow: No shooting.
Reloaded bow on low charge: shooting on low speed.
Reloaded bow on medium charge: shooting on medium speed.
Reloaded bow on maximum charge: shooting on maximum speed + 50% chance for critical hit.
There is no way to cancel charging bow if it's not selected or storing on chest.
Fishing rod is unbreakable or OP and it has a chance to get unknown item by catching with left-click on water source.
Others
Placing torches don't make sound. Activating pistons don't make sound. Pressure plates don't make sound. Dispensers and droppers don't make sound. Player damage don't make sound. There is more...
The item frames can't carry spawn eggs and some other items.
0.10.0
Probably because of on_rightclick
chaos. >_>
http://minecraft.gamepedia.com/The_End
TODO list:
VERY weird. When you try to point at a certain part of fences, sometimes, the points right through.
0.10.0
http://minecraft.gamepedia.com/Dimensions
This is going to be a tricky one. Minetest doesn't support them natively, so I have to hack something together.
Probably with stacked realms.
- Bow almost useless, it requires on arrows on hotbar attached like this:
!Not good, bad durability: 9 shots (sometimes).
Unreloaded bow: No shooting.
Reloaded bow on low charge: shooting on low speed.
Reloaded bow on medium charge: shooting on medium speed.
Reloaded bow on maximum charge: shooting on maximum speed + 50% chance for critical hit.
There is no way to cancel charging bow if it's not selected or storing on chest.
Yes, the bow needs a lot of love. All of this is confirmed.
Proper bow charging requires a change in Minetest: minetest/minetest#5212
Currently (0.10.0), the digging times are just all over the place and completely wrong. This needs a major rework.
0.10.0
If you change music discs in the jukebox quickly, the “Now playing” sometimes gets confused and shows the incorrect song.
This is because of bad minetest.after
usage, so the jukebox mod needs a small overhaul anyway.
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