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mineclone2-bugs's Issues

[Importent!] Model mapping

@Wuzzy2 @22i made some amazing models but some have a copple problems (texture mapping and shape) wuzzy before you add any models for mobs blocks or items can you fist ask me if they are OK (for Quality it would be sad if you add a model and the quality is not correct)

Fishing rod

The fishing rod is currently way too overpowered, because it is WAY to easy and quick to get fish. Proper fishing, Minecraft-style, must be implemented.

@WSDguy2014

Moon phases

Minecraft has different moon phases which need to be implemented.

This requires an engine-change because in Minetest, the moon texture is currently fixed for the duration of the game! :-(

Painting and item frame issues

Paintings are not supposed to be placing on floor or ceiling. And item frames and paintings should not be floating. Why paintings size are only 3x3x1 and changeable pictures by right-clicking on it?
screenshot_20170219_233752
screenshot_20170219_234353

Creative Mode and item dropping

ALL dropped items should behave different and MC-like. Currently (0.10.0), it's mostly random and a lot of stuff drops but shouldn't.

Lever

  • Put on floor
  • Mesh-based model
  • Put on roof

Sapling growth

Saplings are currently very incomplete. Each of the 6 saplings should grow properly.

  • Oak Sapling
  • Dark Oak Sapling
  • Acacia Sapling
  • Jungle Saping
  • Birch Sapling
  • Spruce Sapling

Lower level axes are useless.

Not sure if this is already reported in the forum topic.

Punching down trees is faster than using wooden and even stone axes.

Wooden axes in Minecraft are slightly faster than the hand (to the point of being useless there too), but there is a notable difference between the hand and a stone axe.

Currently at kaeza/MineClone2@9ea2c77 "Fix bad enter key handing in craftguide".

Animated 3D chests

Rightclicking on a chest makes a nice sound and gives a opening or close animation.

TODO:

  • Chest (+trapped)
  • Large chest (+trapped)
  • Shulker box
  • Ender chest

Internationalization

Sooner or later, the intllib mod should be supported (not added) to enable translation.

Furnace issues in subgame version 0.10.0

Progress bar smaller and does not show/work if its cooking something.
image

Furnace output slot is full and its trying to cook something, but does not fit here and wasting a fuel items.

Automating storing items slot with hoppers on furnace also an issue, bottom for output slot its fine, on top for input slot also fine too, but 4 sides are supposed to be for fuel slot, not input slot.
image

Hoppers don't place items into large chests correctly

Another glitch that i found. Make a large chest facing for example east, place 2 hoppers like this:
screenshot_20170219_192158

I drop 5 diamond blocks on left hopper:
screenshot_20170219_192221

It works just normal.
screenshot_20170219_192227

I drop another 5 diamond blocks on right hopper:
screenshot_20170219_192236

Incorrectly stores it.
screenshot_20170219_192241

Green: left hopper only stores here.
Red: right hopper only stores here.
screenshot_20170219_192241

Reported by WSDguy2014. Bug confirmed in 0.10.0.


@WSDguy2014

Trees mapgen

The map generator should make the trees correctly.

http://minecraft.gamepedia.com/Tree

  • Small oak
  • Small balloon oak
  • Large balloon oak
  • Small spruce (better canopies)
  • Matchstick spruce
  • Lollipop spruce
  • Mega spruce (mega spruce taiga)
  • Tall spruce (mega taiga)
  • Birch
  • Tall birch
  • Jungle bush
  • Jungle tree
  • Huge jungle tree
  • Acacia
  • Dark oak
  • Trees have random heights
    • Missing: Mega spruce (mega spruce taiga)
  • Enough randomness for every tree
    • Missing: Mega spruce (mega spruce taiga), maybe large balloon oak

Commands

Much, much later, all the commands should be added.
Low priority.

“Failed to update cost map”

I often get the error message “Pathfinder: failed to update cost map” when I'm around mobs.

Oh god, this is annoying as hell. What on Earth is causing this?

Any comments appreciated!

0.10.0

Bugs 'n glitches in subgame version 0.10.0

  1. It's possible to pass bedrock floor and go deeper than y-64
    screenshot_20170219_112155

  2. Bow almost useless, it requires on arrows on hotbar attached like this:
    screenshot_20170219_114109
    Not good, bad durability: 9 shots (sometimes).
    Unreloaded bow: No shooting.
    Reloaded bow on low charge: shooting on low speed.
    Reloaded bow on medium charge: shooting on medium speed.
    Reloaded bow on maximum charge: shooting on maximum speed + 50% chance for critical hit.
    There is no way to cancel charging bow if it's not selected or storing on chest.

  3. Fishing rod is unbreakable or OP and it has a chance to get unknown item by catching with left-click on water source.

  4. Others
    screenshot_20170219_113449
    Placing torches don't make sound. Activating pistons don't make sound. Pressure plates don't make sound. Dispensers and droppers don't make sound. Player damage don't make sound. There is more...

The End

http://minecraft.gamepedia.com/The_End

TODO list:

  • Add the End
  • Better end islands: one big one in the center and smaller ones far away in a circle formation
  • Correct lighting everywhere, well tested
  • Correct height
  • Generated structures:
    • Obsidian pillars
    • Exit portal
    • Island portals
    • Chorus plants
    • End cities
    • End ships

Bow and arrows: No fluid charging

  1. Bow almost useless, it requires on arrows on hotbar attached like this:
    screenshot_20170219_114109
    !Not good, bad durability: 9 shots (sometimes).
    Unreloaded bow: No shooting.
    Reloaded bow on low charge: shooting on low speed.
    Reloaded bow on medium charge: shooting on medium speed.
    Reloaded bow on maximum charge: shooting on maximum speed + 50% chance for critical hit.
    There is no way to cancel charging bow if it's not selected or storing on chest.

Yes, the bow needs a lot of love. All of this is confirmed.

Proper bow charging requires a change in Minetest: minetest/minetest#5212

@WSDguy2014

Digging times

Currently (0.10.0), the digging times are just all over the place and completely wrong. This needs a major rework.

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