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проблемы при сборке под debian 11

In file included from /home/hype/3dzavr/engine/network/ClientUDP.cpp:5:
/home/hype/3dzavr/engine/network/ClientUDP.h:15:59: error: incomplete type ‘std::numeric_limits’ used in nested name specifier
15 | double _lastBroadcast = -std::numeric_limits::max();
| ^~~
make[2]: *** [CMakeFiles/3dzavr.dir/build.make:468: CMakeFiles/3dzavr.dir/engine/network/ClientUDP.cpp.o] Ошибка 1
make[2]: *** Ожидание завершения заданий…
make[1]: *** [CMakeFiles/Makefile2:83: CMakeFiles/3dzavr.dir/all] Ошибка 2
make: *** [Makefile:91: all] Ошибка 2

Painter's algorithm problem

For now I use average z of triangle to sort them in correct order:

double z1 = t1[0].z + t1[1].z + t1[2].z;
double z2 = t2[0].z + t2[1].z + t2[2].z;
return z1 > z2;

where t1 and t2 - two triangles to compare.

But anyway we have glitches when some triangles wrongly overlap other triangles.
Example:

1

Still maintaining?

Wanted to ask if something is planned for this? Like Texturing and Lighting and other file formats like .glb

Can't build with gcc

On Linux gcc (version 13.2.1 20230801) fails to build 3dzavr with the following output:

[  2%] Building CXX object engine/CMakeFiles/3DZAVR.dir/utils/WorldEditor.cpp.o
/tmp/3dzavr/engine/utils/WorldEditor.cpp:14:1: sorry, unimplemented: non-trivial designated initializers not supported
   14 | };
      | ^
/tmp/3dzavr/engine/utils/WorldEditor.cpp:14:1: sorry, unimplemented: non-trivial designated initializers not supported
/tmp/3dzavr/engine/utils/WorldEditor.cpp:25:1: sorry, unimplemented: non-trivial designated initializers not supported
   25 | };
      | ^
/tmp/3dzavr/engine/utils/WorldEditor.cpp:25:1: sorry, unimplemented: non-trivial designated initializers not supported
/tmp/3dzavr/engine/utils/WorldEditor.cpp:25:1: sorry, unimplemented: non-trivial designated initializers not supported
/tmp/3dzavr/engine/utils/WorldEditor.cpp:25:1: sorry, unimplemented: non-trivial designated initializers not supported
/tmp/3dzavr/engine/utils/WorldEditor.cpp:25:1: sorry, unimplemented: non-trivial designated initializers not supported
/tmp/3dzavr/engine/utils/WorldEditor.cpp:25:1: sorry, unimplemented: non-trivial designated initializers not supported
/tmp/3dzavr/engine/utils/WorldEditor.cpp:25:1: sorry, unimplemented: non-trivial designated initializers not supported
/tmp/3dzavr/engine/utils/WorldEditor.cpp:25:1: sorry, unimplemented: non-trivial designated initializers not supported
/tmp/3dzavr/engine/utils/WorldEditor.cpp: In member function ‘void WorldEditor::objectTree(const std::shared_ptr<Object>&)’:
/tmp/3dzavr/engine/utils/WorldEditor.cpp:189:39: error: taking address of temporary array
  189 |         mu_layout_row(ctx, 1, (int[]) { 200 }, 0);
      |                                       ^~~~~~~
/tmp/3dzavr/engine/utils/WorldEditor.cpp:200:47: error: taking address of temporary array
  200 |                 mu_layout_row(ctx, 1, (int[]) { 200 }, 0);
      |                                               ^~~~~~~
/tmp/3dzavr/engine/utils/WorldEditor.cpp: In member function ‘void WorldEditor::transformMatrixEditor()’:
/tmp/3dzavr/engine/utils/WorldEditor.cpp:225:39: error: taking address of temporary array
  225 |         mu_layout_row(ctx, 3, (int[]) {60, 60, 60}, 0);
      |                                       ^~~~~~~~~~~~
/tmp/3dzavr/engine/utils/WorldEditor.cpp:237:47: error: taking address of temporary array
  237 |                 mu_layout_row(ctx, 2, (int[]) {70, 150}, 0);
      |                                               ^~~~~~~~~
/tmp/3dzavr/engine/utils/WorldEditor.cpp:249:47: error: taking address of temporary array
  249 |                 mu_layout_row(ctx, 2, (int[]) {70, 150}, 0);
      |                                               ^~~~~~~~~
/tmp/3dzavr/engine/utils/WorldEditor.cpp:263:47: error: taking address of temporary array
  263 |                 mu_layout_row(ctx, 2, (int[]) {70, 150}, 0);
      |                                               ^~~~~~~~~
/tmp/3dzavr/engine/utils/WorldEditor.cpp:276:39: error: taking address of temporary array
  276 |         mu_layout_row(ctx, 1, (int[]) {120}, 0);
      |                                       ^~~~~
/tmp/3dzavr/engine/utils/WorldEditor.cpp: In member function ‘void WorldEditor::triangleMeshEditor()’:
/tmp/3dzavr/engine/utils/WorldEditor.cpp:311:43: error: taking address of temporary array
  311 |             mu_layout_row(ctx, 2, (int[]) { 46, -1 }, 0);
      |                                           ^~~~~~~~~~
/tmp/3dzavr/engine/utils/WorldEditor.cpp:321:39: error: taking address of temporary array
  321 |         mu_layout_row(ctx, 2, (int[]) {100, 130}, 0);
      |                                       ^~~~~~~~~~
/tmp/3dzavr/engine/utils/WorldEditor.cpp: In member function ‘void WorldEditor::lineMeshEditor()’:
/tmp/3dzavr/engine/utils/WorldEditor.cpp:352:39: error: taking address of temporary array
  352 |         mu_layout_row(ctx, 2, (int[]) { 46, -1 }, 0);
      |                                       ^~~~~~~~~~
/tmp/3dzavr/engine/utils/WorldEditor.cpp: In member function ‘void WorldEditor::lightSourceEditor()’:
/tmp/3dzavr/engine/utils/WorldEditor.cpp:382:39: error: taking address of temporary array
  382 |         mu_layout_row(ctx, 2, (int[]) {70, 150}, 0);
      |                                       ^~~~~~~~~
/tmp/3dzavr/engine/utils/WorldEditor.cpp:394:39: error: taking address of temporary array
  394 |         mu_layout_row(ctx, 2, (int[]) { 46, -1 }, 0);
      |                                       ^~~~~~~~~~
/tmp/3dzavr/engine/utils/WorldEditor.cpp:409:43: error: taking address of temporary array
  409 |             mu_layout_row(ctx, 2, (int[]) {100, 100}, 0);
      |                                           ^~~~~~~~~~
/tmp/3dzavr/engine/utils/WorldEditor.cpp: In member function ‘void WorldEditor::rigidObjectEditor()’:
/tmp/3dzavr/engine/utils/WorldEditor.cpp:440:39: error: taking address of temporary array
  440 |         mu_layout_row(ctx, 2, (int[]) {100, 100}, 0);
      |                                       ^~~~~~~~~~
/tmp/3dzavr/engine/utils/WorldEditor.cpp:454:47: error: taking address of temporary array
  454 |                 mu_layout_row(ctx, 2, (int[]) { 30, -1 }, 0);
      |                                               ^~~~~~~~~~
/tmp/3dzavr/engine/utils/WorldEditor.cpp:469:47: error: taking address of temporary array
  469 |                 mu_layout_row(ctx, 2, (int[]) { 30, -1 }, 0);
      |                                               ^~~~~~~~~~
/tmp/3dzavr/engine/utils/WorldEditor.cpp: In member function ‘void WorldEditor::objectEditor()’:
/tmp/3dzavr/engine/utils/WorldEditor.cpp:496:39: error: taking address of temporary array
  496 |         mu_layout_row(ctx, 1, (int[]) {120}, 0);
      |                                       ^~~~~
/tmp/3dzavr/engine/utils/WorldEditor.cpp: In member function ‘void WorldEditor::renderSettings()’:
/tmp/3dzavr/engine/utils/WorldEditor.cpp:522:43: error: taking address of temporary array
  522 |             mu_layout_row(ctx, 2, (int[]) { 70, 150 }, 0);
      |                                           ^~~~~~~~~~~
make[2]: *** [engine/CMakeFiles/3DZAVR.dir/build.make:468: engine/CMakeFiles/3DZAVR.dir/utils/WorldEditor.cpp.o] Error 1
make[1]: *** [CMakeFiles/Makefile2:126: engine/CMakeFiles/3DZAVR.dir/all] Error 2
make: *** [Makefile:91: all] Error 2

So clang must be used for building 3dzavr now. It can be set with this command:

cmake -DCMAKE_C_COMPILER=clang -DCMAKE_CXX_COMPILER=clang++ -DCMAKE_EXE_LINKER_FLAGS="-fuse-ld=lld" ..

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