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License: MIT License
3D game engine with custom CPU rendering
License: MIT License
In file included from /home/hype/3dzavr/engine/network/ClientUDP.cpp:5:
/home/hype/3dzavr/engine/network/ClientUDP.h:15:59: error: incomplete type ‘std::numeric_limits’ used in nested name specifier
15 | double _lastBroadcast = -std::numeric_limits::max();
| ^~~
make[2]: *** [CMakeFiles/3dzavr.dir/build.make:468: CMakeFiles/3dzavr.dir/engine/network/ClientUDP.cpp.o] Ошибка 1
make[2]: *** Ожидание завершения заданий…
make[1]: *** [CMakeFiles/Makefile2:83: CMakeFiles/3dzavr.dir/all] Ошибка 2
make: *** [Makefile:91: all] Ошибка 2
Wanted to ask if something is planned for this? Like Texturing and Lighting and other file formats like .glb
On Linux gcc (version 13.2.1 20230801) fails to build 3dzavr with the following output:
[ 2%] Building CXX object engine/CMakeFiles/3DZAVR.dir/utils/WorldEditor.cpp.o
/tmp/3dzavr/engine/utils/WorldEditor.cpp:14:1: sorry, unimplemented: non-trivial designated initializers not supported
14 | };
| ^
/tmp/3dzavr/engine/utils/WorldEditor.cpp:14:1: sorry, unimplemented: non-trivial designated initializers not supported
/tmp/3dzavr/engine/utils/WorldEditor.cpp:25:1: sorry, unimplemented: non-trivial designated initializers not supported
25 | };
| ^
/tmp/3dzavr/engine/utils/WorldEditor.cpp:25:1: sorry, unimplemented: non-trivial designated initializers not supported
/tmp/3dzavr/engine/utils/WorldEditor.cpp:25:1: sorry, unimplemented: non-trivial designated initializers not supported
/tmp/3dzavr/engine/utils/WorldEditor.cpp:25:1: sorry, unimplemented: non-trivial designated initializers not supported
/tmp/3dzavr/engine/utils/WorldEditor.cpp:25:1: sorry, unimplemented: non-trivial designated initializers not supported
/tmp/3dzavr/engine/utils/WorldEditor.cpp:25:1: sorry, unimplemented: non-trivial designated initializers not supported
/tmp/3dzavr/engine/utils/WorldEditor.cpp:25:1: sorry, unimplemented: non-trivial designated initializers not supported
/tmp/3dzavr/engine/utils/WorldEditor.cpp:25:1: sorry, unimplemented: non-trivial designated initializers not supported
/tmp/3dzavr/engine/utils/WorldEditor.cpp: In member function ‘void WorldEditor::objectTree(const std::shared_ptr<Object>&)’:
/tmp/3dzavr/engine/utils/WorldEditor.cpp:189:39: error: taking address of temporary array
189 | mu_layout_row(ctx, 1, (int[]) { 200 }, 0);
| ^~~~~~~
/tmp/3dzavr/engine/utils/WorldEditor.cpp:200:47: error: taking address of temporary array
200 | mu_layout_row(ctx, 1, (int[]) { 200 }, 0);
| ^~~~~~~
/tmp/3dzavr/engine/utils/WorldEditor.cpp: In member function ‘void WorldEditor::transformMatrixEditor()’:
/tmp/3dzavr/engine/utils/WorldEditor.cpp:225:39: error: taking address of temporary array
225 | mu_layout_row(ctx, 3, (int[]) {60, 60, 60}, 0);
| ^~~~~~~~~~~~
/tmp/3dzavr/engine/utils/WorldEditor.cpp:237:47: error: taking address of temporary array
237 | mu_layout_row(ctx, 2, (int[]) {70, 150}, 0);
| ^~~~~~~~~
/tmp/3dzavr/engine/utils/WorldEditor.cpp:249:47: error: taking address of temporary array
249 | mu_layout_row(ctx, 2, (int[]) {70, 150}, 0);
| ^~~~~~~~~
/tmp/3dzavr/engine/utils/WorldEditor.cpp:263:47: error: taking address of temporary array
263 | mu_layout_row(ctx, 2, (int[]) {70, 150}, 0);
| ^~~~~~~~~
/tmp/3dzavr/engine/utils/WorldEditor.cpp:276:39: error: taking address of temporary array
276 | mu_layout_row(ctx, 1, (int[]) {120}, 0);
| ^~~~~
/tmp/3dzavr/engine/utils/WorldEditor.cpp: In member function ‘void WorldEditor::triangleMeshEditor()’:
/tmp/3dzavr/engine/utils/WorldEditor.cpp:311:43: error: taking address of temporary array
311 | mu_layout_row(ctx, 2, (int[]) { 46, -1 }, 0);
| ^~~~~~~~~~
/tmp/3dzavr/engine/utils/WorldEditor.cpp:321:39: error: taking address of temporary array
321 | mu_layout_row(ctx, 2, (int[]) {100, 130}, 0);
| ^~~~~~~~~~
/tmp/3dzavr/engine/utils/WorldEditor.cpp: In member function ‘void WorldEditor::lineMeshEditor()’:
/tmp/3dzavr/engine/utils/WorldEditor.cpp:352:39: error: taking address of temporary array
352 | mu_layout_row(ctx, 2, (int[]) { 46, -1 }, 0);
| ^~~~~~~~~~
/tmp/3dzavr/engine/utils/WorldEditor.cpp: In member function ‘void WorldEditor::lightSourceEditor()’:
/tmp/3dzavr/engine/utils/WorldEditor.cpp:382:39: error: taking address of temporary array
382 | mu_layout_row(ctx, 2, (int[]) {70, 150}, 0);
| ^~~~~~~~~
/tmp/3dzavr/engine/utils/WorldEditor.cpp:394:39: error: taking address of temporary array
394 | mu_layout_row(ctx, 2, (int[]) { 46, -1 }, 0);
| ^~~~~~~~~~
/tmp/3dzavr/engine/utils/WorldEditor.cpp:409:43: error: taking address of temporary array
409 | mu_layout_row(ctx, 2, (int[]) {100, 100}, 0);
| ^~~~~~~~~~
/tmp/3dzavr/engine/utils/WorldEditor.cpp: In member function ‘void WorldEditor::rigidObjectEditor()’:
/tmp/3dzavr/engine/utils/WorldEditor.cpp:440:39: error: taking address of temporary array
440 | mu_layout_row(ctx, 2, (int[]) {100, 100}, 0);
| ^~~~~~~~~~
/tmp/3dzavr/engine/utils/WorldEditor.cpp:454:47: error: taking address of temporary array
454 | mu_layout_row(ctx, 2, (int[]) { 30, -1 }, 0);
| ^~~~~~~~~~
/tmp/3dzavr/engine/utils/WorldEditor.cpp:469:47: error: taking address of temporary array
469 | mu_layout_row(ctx, 2, (int[]) { 30, -1 }, 0);
| ^~~~~~~~~~
/tmp/3dzavr/engine/utils/WorldEditor.cpp: In member function ‘void WorldEditor::objectEditor()’:
/tmp/3dzavr/engine/utils/WorldEditor.cpp:496:39: error: taking address of temporary array
496 | mu_layout_row(ctx, 1, (int[]) {120}, 0);
| ^~~~~
/tmp/3dzavr/engine/utils/WorldEditor.cpp: In member function ‘void WorldEditor::renderSettings()’:
/tmp/3dzavr/engine/utils/WorldEditor.cpp:522:43: error: taking address of temporary array
522 | mu_layout_row(ctx, 2, (int[]) { 70, 150 }, 0);
| ^~~~~~~~~~~
make[2]: *** [engine/CMakeFiles/3DZAVR.dir/build.make:468: engine/CMakeFiles/3DZAVR.dir/utils/WorldEditor.cpp.o] Error 1
make[1]: *** [CMakeFiles/Makefile2:126: engine/CMakeFiles/3DZAVR.dir/all] Error 2
make: *** [Makefile:91: all] Error 2
So clang must be used for building 3dzavr now. It can be set with this command:
cmake -DCMAKE_C_COMPILER=clang -DCMAKE_CXX_COMPILER=clang++ -DCMAKE_EXE_LINKER_FLAGS="-fuse-ld=lld" ..
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