// Fill out your copyright notice in the Description page of Project Settings.
UWorld* World = GetWorld();
if (!ensure(World != nullptr)) return;
APlayerController* PlayerController = World->GetFirstPlayerController();
if (!ensure(PlayerController != nullptr)) return;
FInputModeUIOnly InputModeData;
InputModeData.SetWidgetToFocus(this->TakeWidget());
InputModeData.SetLockMouseToViewportBehavior(EMouseLockMode::DoNotLock);
PlayerController->SetInputMode(InputModeData);
PlayerController->bShowMouseCursor = true;
UWorld* World = GetWorld();
if (!ensure(World != nullptr)) return;
APlayerController* PlayerController = World->GetFirstPlayerController();
if (!ensure(PlayerController != nullptr)) return;
FInputModeGameOnly InputModeData;
PlayerController->SetInputMode(InputModeData);
PlayerController->bShowMouseCursor = false;