Comments (2)
Hi @murphysurveys - If you select "Disable HLOD" do the models show up? Sometimes when first enabling HLOD it takes a moment for the LODs to get generated. Would you be able to share the project with me?
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Ahh, I see what you are doing now. I don't think it will work if you try to provide your own HLOD root by assigning it. Please see this video for a how-to: https://youtu.be/EuBeZvzVwrw
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Related Issues (20)
- Is there any per-LOD settings? HOT 4
- When creating LODs for prefab, create LODs asset next to mesh HOT 1
- Instructions missing / doesn't work HOT 2
- LODData doesn't consistently serialize Mesh data HOT 4
- Fade options do not seem to work. HOT 2
- Is AutoLOD still a thing? Is there a Unity registry to use in the Package Manager? HOT 3
- Lightmaps HOT 1
- Add support for Simplygon 9
- Any way to disable all the automatic stuff?
- Automatically generated LODs don't seem to work for more than one user. HOT 11
- AutoLOD breaks the asset importer when creating a scene via C# HOT 7
- SimplygonMeshSimplifier generate error! HOT 2
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- The "Options" is Disabled? HOT 1
- Blend shape weight must be greater than previous frame weight HOT 2
- autoLOD is aids HOT 3
- nukes LOD0 mesh on prefab save
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