Comments (7)
Hi, thanks for you response. Its a big commercial prj, we can't just update it. So far we removed the AutoLOD package, anyway we used the mesh simplifier mostly.
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Thank you for taking the time to send repro steps and I hear your frustration. Tracking down intermittent bugs can be time consuming.
I've tried your steps on Unity 2020.3.16f1 on Windows 11 by creating a new project, adding AutoLOD via the git url, copying your code into a script under Editor/TestWindow.cs
, opening the window and repeatedly clicking the button and then removing the scene. In between I tried reimporting an fbx file. I tried multiple times, but cannot reproduce.
If this issue is still affecting you, could you try updating to Unity 2020.3.16f1 and see if it you can still get it to occur? I'm curious how we could get the issue to happen on the first try.
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Understood. I wish I had been able to reproduce the problem in order to provide a fix. Since you've found a workaround I'll go ahead and close this issue. If you do ever try AutoLOD again and have a more stable repro, then feel free to re-open this issue.
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I can give that a try on Windows. Not sure if it is a Mac-only issue.
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Tried on 2020.3.14.f1 and couldn't reproduce:
Untitled_.Dec.8.2021.11_40.AM.mp4
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I also tried this on my Mac (macOS Big Sur 11.5) w/ Unity 2020.3.14f1 and couldn't reproduce the issue.
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Related Issues (20)
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