Comments (4)
Yes. After it has been imported the first time. Just click on the associated asset file that sits next to the model and you can override any settings for that model specifically.
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I'm specifically looking to change only one LOD, not the whole model (though I don't see what I can do to change the triangle count from the asset file anyway)
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@redwyre - after you import you can then turn off the check box for "Generate on import" and then you can override the individual lods below that should become enabled. Let me know if this works for you.
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Closing since there hasn't been any recent activity.
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Related Issues (20)
- When creating LODs for prefab, create LODs asset next to mesh HOT 1
- Instructions missing / doesn't work HOT 2
- LODData doesn't consistently serialize Mesh data HOT 4
- Fade options do not seem to work. HOT 2
- Is AutoLOD still a thing? Is there a Unity registry to use in the Package Manager? HOT 3
- Lightmaps HOT 1
- Add support for Simplygon 9
- Any way to disable all the automatic stuff?
- Automatically generated LODs don't seem to work for more than one user. HOT 11
- AutoLOD breaks the asset importer when creating a scene via C# HOT 7
- SimplygonMeshSimplifier generate error! HOT 2
- Disable "Generate on Import" by default HOT 1
- Slow startup performance can be improved with TypeCache
- CS0618: [PreferenceItem] is obsolete (AutoLOD.cs)
- After Unity upgrade it broke all prefabs
- The "Options" is Disabled? HOT 1
- Blend shape weight must be greater than previous frame weight HOT 2
- autoLOD is aids HOT 3
- nukes LOD0 mesh on prefab save
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