Comments (18)
If you are unable to resolve what you are encountering, then please provide some more info.
from autolod.
I update my statut :)
from autolod.
Hmm... Did you change any of the default settings for Simplygon?
Also, does this happen on all meshes?
FYI: I just pushed a change that supports https://github.com/Whinarn/MeshDecimator if you want to give that a shot.
from autolod.
Mmmh, i think my problem come from Simplygon, i try to create my LOD directly by Simplygon and get the some error.
I need to take a look on this side but Simplygon dont have Unity support at all so it's difficult to solve my issue
from autolod.
Okay, problem with Simplygon has been fixed ( Just delete the Library folder for foce to recompile all seem to be ok ).
I executed all my test with your last distribution on GitHub and now work good but 3 importants point :
- With your actual system we need to import mesh with material already asign, otherwise the LOD calculation was apply with defaut Front material, and it's impossible to compute with another material later on the LOD1 and higher ONLY WHEN HLOD IS ACTIVED .
- Sometime the pivot point on LOD1 and higher was different of LOD0 and that impact the visible result of the fade between LOD0 and LOD1 ONLY WHEN HLOD IS ACTIVED:
https://image.noelshack.com/fichiers/2018/04/3/1516824310-pivot-01.png
https://image.noelshack.com/fichiers/2018/04/3/1516823860-pivot-02.png
from autolod.
I'd need to try and reproduce this with the model you have. Could you make that available? If you need to send to me privately, then you can email me at amir at unity3d.com.
from autolod.
- Last biggest point i dont know how to describe this one so i show some screen of the problem :
LOD0
https://image.noelshack.com/fichiers/2018/04/3/1516824828-lod0.png
LOD1
https://image.noelshack.com/fichiers/2018/04/3/1516824843-lod1.png
from autolod.
Looks like it is using the SimulatedMeshSimplifier. Can you check under the preferences?
from autolod.
Model ( Not really optimized :S ) :
https://mega.nz/#!kpkyADwQ!X1gmOGaqria6RMHbsWoaHGjL0p9SMIrJLoc48j6ZTjs
Entire project :
https://mega.nz/#!Bkk3WQSb!HaI0O1UIOzHxSjhI5AaimMPUb4Gc_oHwQZCOeeTbk_E
from autolod.
Yes he use the SimulatedMeshSimplifier. I dont have other option for this in my preference
from autolod.
I thought you were using Simplygon?
from autolod.
On your first revision yes, but since i use your last rev i dont have the Simplygon option in my Prefrence tab
from autolod.
Well, SimulatedMeshSimplifier is not a real simplifier. See #4 for more info.
AutoLOD should have re-enabled Simplygon support after you reimported unless you removed the Simplygon package.
from autolod.
Mmmh strange i re-import all but still not have Simplygon option ( I share you my entire project maybe you could look by yourself my issu )
from autolod.
I tried to reproduce your problem with the pivot point, but don't see it happen. I tried with both the SimulatedMeshSimplifier and the new MeshDecimatorSimplifier.
I notice that you made an edit to your original post and added that this problem only occurs when HLOD is active. It's possible that you were able to get SceneLOD/HLOD into a state where you moved the original object and it didn't rebuild. You can always delete the HLOD and LodVolumeNode GameObjects to have it regenerate.
Re: your other point about the material not importing -- that is not a problem with AutoLOD and is likely an issue with your model file because when I imported your model it came in without any textures. You would need to fix that in the authoring package that you used to create the model.
FYI: Many of your image links are broken. GitHub supports dragging and dropping images directly in the comment window, so I suggest you do that in the future.
from autolod.
I took a look at your project and it looks like you didn't clone AutoLOD into the correct directory as the README states. Your project folder should look like this:
Also, you're missing the CCU submodule, which would be there if cloned properly. That is why Simplygon isn't showing up. I'd suggest you follow this part of the README:
https://github.com/Unity-Technologies/AutoLOD#cloning
from autolod.
I'm glad to tell you everything works good now ! I'm clone your repository, and redownload the Simplygon Asset directly by the asset store, and now everything work perfectly and really smooth.
GREAT JOB GUYS !
from autolod.
Thank you. I'm glad you sorted things out.
from autolod.
Related Issues (20)
- Is there any per-LOD settings? HOT 4
- When creating LODs for prefab, create LODs asset next to mesh HOT 1
- Instructions missing / doesn't work HOT 2
- LODData doesn't consistently serialize Mesh data HOT 4
- Fade options do not seem to work. HOT 2
- Is AutoLOD still a thing? Is there a Unity registry to use in the Package Manager? HOT 3
- Lightmaps HOT 1
- Add support for Simplygon 9
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- Automatically generated LODs don't seem to work for more than one user. HOT 11
- AutoLOD breaks the asset importer when creating a scene via C# HOT 7
- SimplygonMeshSimplifier generate error! HOT 2
- Disable "Generate on Import" by default HOT 1
- Slow startup performance can be improved with TypeCache
- CS0618: [PreferenceItem] is obsolete (AutoLOD.cs)
- After Unity upgrade it broke all prefabs
- The "Options" is Disabled? HOT 1
- Blend shape weight must be greater than previous frame weight HOT 2
- autoLOD is aids HOT 3
- nukes LOD0 mesh on prefab save
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