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Noa3 avatar Noa3 commented on June 23, 2024

how did you get the simplygon plugin? i have the sdk but the plugin dont show up for download :/

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JohnW1916 avatar JohnW1916 commented on June 23, 2024

I didnt get the plugin ... I just realized its required so I quit testing this. The built in solution is nowhere usable. I guess we would have to..wait.

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Noa3 avatar Noa3 commented on June 23, 2024

awww thx for the awnser. maybe it comes support for AutomaticLOD from asset store

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amirebrahimi avatar amirebrahimi commented on June 23, 2024

@JohnW1916 - I'll have to try this out on 2018.1 to see why it is crashing.

@Noa3 / @JohnW1916 - You need to register with Simplygon / Microsoft to get access to Simplygon Connect (which is their free version). However, I just checked the site and it seems that they have pulled their Unity plugin. I'm not sure why as the 5.5 plugin was working for 2017.3. There are also hooks for InstaLOD though if you want to get an evaluation version of that. In the meantime, I posted to their forum to ask why the old version is not made available (even if unsupported).

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amirebrahimi avatar amirebrahimi commented on June 23, 2024

FYI: I just pushed a change that supports https://github.com/Whinarn/MeshDecimator if you want to give that a shot.

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amirebrahimi avatar amirebrahimi commented on June 23, 2024

@JohnW1916 - I tested this out with 2018.1.0b2 and here were my results:

  1. It crashed initially on creating an empty project (no AutoLOD added yet)
  2. I cloned AutoLOD from github and despite a few warnings it seemed to import correctly
  3. I copied a folder of a teddy model with textures in and it imported without crashing, but it also left Unity in a weird state where the project window did not update.
  4. I then tried reimporting the teddy model and it did crash (call stack showed that it was on setting the mesh name)
  5. Tried it again and it consistently crashes in the same place
  6. If I comment out mesh.name = name in WorkingMesh.cs, then it works without crashing. You could make this change in your own code if you want to get it working on 2018.

In the meantime, I'll submit a bug report.

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amirebrahimi avatar amirebrahimi commented on June 23, 2024

Nevermind, there was a quick fix for the bug, which is when a mesh.name is set to null.
Fix is on master now: 884a40e

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