Comments (7)
how did you get the simplygon plugin? i have the sdk but the plugin dont show up for download :/
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I didnt get the plugin ... I just realized its required so I quit testing this. The built in solution is nowhere usable. I guess we would have to..wait.
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awww thx for the awnser. maybe it comes support for AutomaticLOD from asset store
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@JohnW1916 - I'll have to try this out on 2018.1 to see why it is crashing.
@Noa3 / @JohnW1916 - You need to register with Simplygon / Microsoft to get access to Simplygon Connect (which is their free version). However, I just checked the site and it seems that they have pulled their Unity plugin. I'm not sure why as the 5.5 plugin was working for 2017.3. There are also hooks for InstaLOD though if you want to get an evaluation version of that. In the meantime, I posted to their forum to ask why the old version is not made available (even if unsupported).
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FYI: I just pushed a change that supports https://github.com/Whinarn/MeshDecimator if you want to give that a shot.
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@JohnW1916 - I tested this out with 2018.1.0b2 and here were my results:
- It crashed initially on creating an empty project (no AutoLOD added yet)
- I cloned AutoLOD from github and despite a few warnings it seemed to import correctly
- I copied a folder of a teddy model with textures in and it imported without crashing, but it also left Unity in a weird state where the project window did not update.
- I then tried reimporting the teddy model and it did crash (call stack showed that it was on setting the mesh name)
- Tried it again and it consistently crashes in the same place
- If I comment out
mesh.name = name
in WorkingMesh.cs, then it works without crashing. You could make this change in your own code if you want to get it working on 2018.
In the meantime, I'll submit a bug report.
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Nevermind, there was a quick fix for the bug, which is when a mesh.name is set to null.
Fix is on master now: 884a40e
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Related Issues (20)
- Is there any per-LOD settings? HOT 4
- When creating LODs for prefab, create LODs asset next to mesh HOT 1
- Instructions missing / doesn't work HOT 2
- LODData doesn't consistently serialize Mesh data HOT 4
- Fade options do not seem to work. HOT 2
- Is AutoLOD still a thing? Is there a Unity registry to use in the Package Manager? HOT 3
- Lightmaps HOT 1
- Add support for Simplygon 9
- Any way to disable all the automatic stuff?
- Automatically generated LODs don't seem to work for more than one user. HOT 11
- AutoLOD breaks the asset importer when creating a scene via C# HOT 7
- SimplygonMeshSimplifier generate error! HOT 2
- Disable "Generate on Import" by default HOT 1
- Slow startup performance can be improved with TypeCache
- CS0618: [PreferenceItem] is obsolete (AutoLOD.cs)
- After Unity upgrade it broke all prefabs
- The "Options" is Disabled? HOT 1
- Blend shape weight must be greater than previous frame weight HOT 2
- autoLOD is aids HOT 3
- nukes LOD0 mesh on prefab save
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