Comments (5)
I added basic support for screen percentages with 64715f0
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updated autolod, don't see it.
BTW, is there a display selected poly count? it's hard to tell lod decimation by looking at the model
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from autolod.
I reimported. when I do upload to importer all lod disappear
oh I didn't know select mesh showed polycount! great tip, thanks
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Did you already have a _lods.asset next to your model file?
If so, do you have "Override Defaults" set?
If not, do you have "Generate on Import" turned off in Preferences...->AutoLOD?
Can you record/post a short gif video?
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Related Issues (20)
- Is there any per-LOD settings? HOT 4
- When creating LODs for prefab, create LODs asset next to mesh HOT 1
- Instructions missing / doesn't work HOT 2
- LODData doesn't consistently serialize Mesh data HOT 4
- Fade options do not seem to work. HOT 2
- Is AutoLOD still a thing? Is there a Unity registry to use in the Package Manager? HOT 3
- Lightmaps HOT 1
- Add support for Simplygon 9
- Any way to disable all the automatic stuff?
- Automatically generated LODs don't seem to work for more than one user. HOT 11
- AutoLOD breaks the asset importer when creating a scene via C# HOT 7
- SimplygonMeshSimplifier generate error! HOT 2
- Disable "Generate on Import" by default HOT 1
- Slow startup performance can be improved with TypeCache
- CS0618: [PreferenceItem] is obsolete (AutoLOD.cs)
- After Unity upgrade it broke all prefabs
- The "Options" is Disabled? HOT 1
- Blend shape weight must be greater than previous frame weight HOT 2
- autoLOD is aids HOT 3
- nukes LOD0 mesh on prefab save
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