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TextAsset

Unreal Engine 4 plug-in that adds a text asset and editor for personal notes.

Screenshot

About

The TextAsset plug-in implements two modules that demonstrate how to add a new type of content asset to Unreal Engine 4. The asset itself stores a simple text string that can be used for adding personal notes or other textual information to your project, or to be consumed within Blueprints. The plug-in also includes an asset editor, asset factories, and asset actions for the Content Browser.

Make sure to pull the Tag that matches your Unreal Engine version. If you sync to Master the code may not compile, because it may depend on Engine changes that are not yet available in the UE4 Master branch.

Supported Platforms

This plug-in was last built against Unreal Engine 4.19. It works on all platforms.

Dependencies

This plug-in requires Visual Studio and either a C++ code project or the full Unreal Engine 4 source code from GitHub. If you are new to programming in UE4, please see the official Programming Guide!

Usage

You can use this plug-in as a project plug-in, or an Engine plug-in.

If you use it as a project plug-in, clone this repository into your project's /Plugins directory and compile your game in Visual Studio. A C++ code project is required for this to work.

If you use it as an Engine plug-in, clone this repository into the /Engine/Plugins/Media directory and compile your game. Full Unreal Engine 4 source code from GitHub (4.9 or higher) is required for this.

Support

Please file an issue, submit a pull request or email us at [email protected]

References

textasset's People

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textasset's Issues

On mac compile fails

UE4.15P4, MacOS 10.12.3, Latest Xcode.
Another plugins compiles fine. But i want to try that TextAsset. So

Log:

ogInit:Warning: Incompatible or missing module: UE4Editor-TextAsset.dylib
LogInit:Warning: Incompatible or missing module: UE4Editor-TextAssetEditor.dylib

Running Mono...

Setting up Mono
/Users/Shared/UnrealEngine/4.15/Engine /Users/Shared/UnrealEngine/4.15/Engine/Binaries/Mac
Messages while compiling /Users/mbargo/Documents/Projects/Unreal/!_Experiments/Temp415copy/Intermediate/Build/BuildRules/Temp415copyModuleRules.dll:
/Users/mbargo/Documents/Projects/Unreal/!_Experiments/Temp415copy/Plugins/TextAsset/Source/TextAsset/TextAsset.Build.cs(7,50) : error CS1729: The type `UnrealBuildTool.ModuleRules' does not contain a constructor that takes `1' arguments
(0,0) : error : /Users/Shared/UnrealEngine/4.15/Engine/Binaries/DotNET/UnrealBuildTool.exe (Location of the symbol related to previous error)
/Users/mbargo/Documents/Projects/Unreal/!_Experiments/Temp415copy/Plugins/TextAsset/Source/TextAssetEditor/TextAssetEditor.Build.cs(7,55) : error CS1729: The type `UnrealBuildTool.ModuleRules' does not contain a constructor that takes `1' arguments
(0,0) : error : /Users/Shared/UnrealEngine/4.15/Engine/Binaries/DotNET/UnrealBuildTool.exe (Location of the symbol related to previous error)
ERROR: UnrealBuildTool encountered an error while compiling source files
LogInit:Warning: Still incompatible or missing module: UE4Editor-TextAsset.dylib
LogInit:Warning: Still incompatible or missing module: UE4Editor-TextAssetEditor.dylib
LogExit: Preparing to exit.

TextAsset.Build.cs(7,50)
TextAssetEditor.Build.cs(7,55)
Both at in line with " : Base (Target)"

is it absent constructor?

include path UE4.25 compiler error

Hi,

Great tutorial, btw - I just went through it with UE 4.25 and visual studio 2019. Compiler throws and error, "can't find include file: IPluginManager.h" in TextAssetEditorStyle.h, line 5. (TextAsset/Source/TextAssetEditor/Private/Styles/TextAssetEditorStyle.h)

Just change that line to: #include "Interfaces/IPluginManager.h" and you're good to go.

Thanks!

Beautify?

This does what it says on the tin, but some love to the UI style could kick it up a notch:

  • Some padding on the editor space itself for "comfort"
  • Monospace font (or even being able to select a font from assets)
  • Sizing...
  • Tab support (tabulation, rather, while we're at it, support for converting tabs to spaces for bonus points)

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