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ustc_cg's Issues

HW_9 编译不成功

Homework 9 编译时会提示_deps/uscene-src/include/UScene/core/Cmpt中有h文件想要include, detail/dynamic_reflection/...,然而我重复尝试了多次,也在相关库里搜索,只在UScene的.gitignore中有dynamic_reflection的字段。
(HW4里的Uengine我貌似一直未能搞懂从那个按钮开始加载.obj文件,我的cmake成功加载了assimp和tinyxml2的库,故现在也没有把HW4,HW5调试,HW6也因此一直搁浅)
望解惑,谢谢

没搞懂.ui怎么编辑来改大小

image
image
image
图二是我原来的构思,图一是做出来的效果(菜单栏右对齐有三个点,打开是关于和帮助),但——正如图三所指出的,它的状态栏和菜单栏都太小了。
于是我尝试在MiniDraw.ui里调整大小,对象Minidraw里面有三个子对象centralWidget、menuBar、statusBar,但遗憾的是centralWidget好像怎么也调不小,无论是调整geometry还是sizepolicy都不行,即使在viewwidget.ui里也不行,直接导致了状态栏和菜单栏都放不大,最后看起来比例失调。
望赐教!

HW1中documents example的cmakelist编写有误

USTC_CGr\Homeworks\1_MiniDraw\documents\下的项目编译后报错未发现Widgets目录下的头文件,错误信息如下fatal error C1083: 无法打开包括文件: “QtWidgets/QMainWindow”: No such file or directory

对比编译成功的hello项目并查询Ubpa_AddTarget的定义,发现USTC_CG\Homeworks\1_MiniDraw\documents\example\src\example\CMakeLists.txt有误

Ubpa_AddTarget(MODE "EXE" QT ON LIBS "Qt5::Widgets")中的LIBS应改为LIB

修改后编译通过

我有个地方没写好

在\0_CppPratices\project\src\executables\3_TemplateDArray(\0_CppPratices\samples\src\executables\3_TemplateDArray)中,我在DArray.h和DArray.inl添加了如下类型转换函数声明和函数
public:template
operator DArray<To_do>();

template
template
DArray::operator DArray<To_do>(){
DArray<To_do> doing;
doing.SetSize(m_nMax);
for (size_t i = m_nMax; i > m_nSize; i--)
doing.DeleteAt(i);
for (size_t i = 0; i < m_nSize; i++)
doing.SetAt(i,(To_do)m_pData[i]);;
return doing;
};
但我函数里无法调用DArray<To_do> doing的private部分,您能帮我看看能怎样改吗

冒昧打扰

在这门课主页看到了课程录屏放在了贵校网盘上,竟然是开放下载,打算学习一下。但最早的2月份的几个视频文件已经损坏了,请问有备份吗,厚颜无耻的求一份哈哈🙋‍♂️

C++练习2——EfficientDArray答案有误

文件位置:Homeworks\0_CppPratices\samples\src\executables\2_EfficientDArray\DArray.cpp

问题描述:初始化时,变量m_nMax设置为0,pushback函数和insert函数对数组扩容时,直接通过m_nMax *= 2来实现,导致对空数组进行这两个操作时,陷入死循环

修改意见:改为 m_nMax = (m_nMax == 0 ? 1 : m_nMax * 2);

HW9 中的 uengine-src/src/core/Engine.cpp 中的顺序需要修改

您好!从作业中收获匪浅!在配第 9 个作业的环境时碰到了问题,随后解决了,描述如下。
问题:在编译后的文件 "./bin/HW9_UEditord.exe" 在运行后为白框,无任何反应,编译无报错。

解决方案:在 ./_deps/uengine-src/core/Engine.cpp 文件中的 Engine::Init 函数的 window 的初始化调整到 glfwWindowHint 之前,即把第 55 行调整到 第 37 行前的位置。

(呜呜呜 终于配好环境了)

跨平台的一系列问题

我现在在学习USTC-CG课程中,遇到了很多cmake跨平台的问题,我已经尽力修改,把他们汇总一下,UEngine在跨平台问题上有很多问题没有办法全部修改。
1.
更新前的USTC_CG/Homeworks/0_CppPratices/project/cmake/UbpaTool.cmake
更新前的USTC_CG/Homeworks/0_CppPratices/samples/cmake/UbpaTool.cmake
更新后无此问题
若不改,只有MSVC能运行,GCC,clang不行
RUNTIME DESTINATION "bin"
加一句LIBRARY DESTINATION "lib/${FOLDER_NAME}"
ARCHIVE DESTINATION "lib/${FOLDER_NAME}"
2.
OpenCV相关
若不改,只有Windows能运行,因为Windows上opencv的目录架构和其他的opencv略有不同
find_package(OpenCV REQUIRED)后加一句include_directories(${OpenCV_INCLUDE_DIRS})
若不改,只有编译(或者安装的二进制文件预编译)cmake时打开输出opencv_world库的开关才能编译
openCV_world 改为 ${OpenCV_LIBS}
3.OpenMP相关
USTC_CG/Homeworks/4_MinSurfMeshPara/project/CMakeLists.txt中的127-133行建议改为
find_package(OpenMP REQUIRED)
link_libraries(OpenMP::OpenMP_CXX)
(当然也可以,Ubpa_AddTarget中的LIBS加上OpenMP::OpenMP_CXX)
否则在clang下,即使取消了127-133行的注释依旧无法找到omp.h
4.UEngine相关
https://github.com/Ubpa/USTC_CG/blob/master/Homeworks/4_MinSurfMeshPara/project/setup.md中的Ubpa_20200318.zip中的UGM/include/UGM/Interfaces/IMatrix/IMatrix.h中inline static const Impl zero() noexcept中
内联静态函数用了this指针,但若按标准,非静态函数才能使用this指针,于是clang下还是没法编译,当然在新版的UGM下没有这个问题,但目录架构有点不一样,没想好怎么改成新版,如果需要,还可以说一下UEngine其他的跨平台问题,我现在暂时还没法用clang编译成功,报的错过于多了

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