Comments (2)
It's an interesting case. Apparently, the stack overflow is not caused by a bug in the code, but it's actually a very deep recursion due to the large number of triangles in the same polygon!
I think it can be solved by doing some preprocessing to remove triangles. I'll work on it in the coming weeks.
Another option is using tail recursion, but I'm not sure that it's really possible in this case...
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I've incorporated some simple preprocessing before the reconstruction, which solves this problem.
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Related Issues (20)
- Fails to build with GDAL 2.0
- --outerrors option doesn't work HOT 2
- pprepair for self-intersection increases the number of features HOT 1
- pprepair triangulation (--outtr option) contains invalid polygons HOT 2
- in the triangulation output, record an array with the original polygon IDs
- (p)prepair fails on it`s own output polygons (.shp) HOT 6
- pprepair generates lots of spikes (dangling edges) HOT 12
- In case of ties in the "r -LB" , RN choice should only be between the LB neighbors, not all neighbors
- Segmentation fault: 11 when working with empty properties in a geojson input file HOT 3
- segfault when reading features with no geometry HOT 4
- pprepair hangs HOT 3
- Tagging error with triangles? HOT 5
- Forced region splitting HOT 1
- Specifying SHP-file output doesn't work as advertised HOT 1
- Crash on first run HOT 1
- pprepair creates duplicate vertex
- pprepair hangs on this geometry HOT 2
- CGAL 5.0 support HOT 1
- [has fix] error: 'std::filesystem' has not been declared
- pprepair does not exit IOWorker::tagStack while loop
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