Comments (2)
Yeah.. the wiki pages currently don't explain this well. I will update them soon.
Mod support is something that I don't want to maintain myself. I do plan on offering mod_support tag lists that mod developers can hook into themselves, but I'm not sure if I want to keep the current format.
Candles don't emit light by default since they are not lit when placed down, which by my logic means that they are not lit when being held. One could argue though, that Steve is able to light torches out of thin air, so that would be a valid counterexample.
The other problem would be assigning them to a light level, since this kind of depends on how many candles a player is holding, which is something the pack currently doesn't check for.
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Ah okay yeah, that make sense then. Also no worry about mod support but I'll keep a look out if you add more information to the wiki. Thank you ^-^
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Related Issues (20)
- Datapack breaks tnt duping HOT 2
- Release for minecraft 1.20.4 HOT 2
- Incompatible with Moving Elevators mod by SuperMartijn642 HOT 4
- Doesn't work on server I host HOT 6
- Unnamed markers apear where the dyanmic lights apear. HOT 2
- Shulker's Teleport when shooting HOT 1
- No work paper 1.20.4-429 please HOT 8
- /trigger tschipcraft.menu HOT 5
- Add Totem of Undying HOT 1
- dosent work with voidless void trading HOT 1
- I have phantom lights in my world HOT 16
- Setting to turn off torch glow. HOT 3
- Add 1.20.5/6 Support HOT 6
- Temporarily override player-placed light blocks instead of ignoring them HOT 1
- Incompatible with Minecraft 1.21 HOT 6
- Unable to access settings menu HOT 1
- Configurable light level. HOT 1
- The pack isn't working on 1.20.6 HOT 3
- Disabled lights per player? HOT 3
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