Comments (2)
This is just how this project works at its core. It saves the positions of dynamic lights for the next tick using the mentioned marker entities. Normally, marker entities are not even sent to the client, so there would be no way for players to see them, but the mod you are playing with makes them visible.
I could maybe give the markers a name, but other than that, I'm not sure if I can change anything about this.
from dynamiclights.
As of v1.8, all markers get a custom name including light level information.
Since using markers is how this project works and switching to a different method for storing dynamic light positions is currently not in development, I will close this issue as not planned for now.
from dynamiclights.
Related Issues (20)
- Doesn't work on server I host HOT 6
- Shulker's Teleport when shooting HOT 1
- No work paper 1.20.4-429 please HOT 8
- /trigger tschipcraft.menu HOT 5
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- Temporarily override player-placed light blocks instead of ignoring them HOT 1
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- Add support for candles and modded torches HOT 2
- No dynamic light is produced in 1x1 ladder space HOT 4
- Which permissions need to be enable to be able to use dynamic lights? HOT 3
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