Comments (4)
This is a planned feature (to be fair not listed in the wiki under planned features for some reason) and I will add support for at least light levels 3 and 12 in the next updates.
Edit: Light levels 3 and 12 have been implemented in v1.8
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This can probably be closed as completed now.
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Having recently found out and looked at this, I'm curious as to why the whole light level spectrum isn't included, or if it'd be possible/simple to add another light level? For example, while torches dynamically emit a light level of 15, in-world they actually emit a light level of 14.
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It would certainly be possible to include even more light levels/the whole range, but this might tank performance, since every added light level means running a pretty long predicate chain every tick for most entities to detect any items that should trigger that light level. Since performance is already pretty bad due to light updates and just generally commands, I'm reluctant to add more overhead (even though predicates should be pretty fast)
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Related Issues (20)
- /trigger tschipcraft.menu HOT 5
- Add Totem of Undying HOT 1
- dosent work with voidless void trading HOT 1
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- Add 1.20.5/6 Support HOT 6
- Temporarily override player-placed light blocks instead of ignoring them HOT 1
- Incompatible with Minecraft 1.21 HOT 6
- Unable to access settings menu HOT 1
- Configurable light level. HOT 1
- The pack isn't working on 1.20.6 HOT 3
- Disabled lights per player? HOT 3
- Add support for candles and modded torches HOT 2
- No dynamic light is produced in 1x1 ladder space HOT 4
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- 1.21 Support HOT 9
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- Stops working after some time in paper servers HOT 5
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