Comments (5)
It's possible supermodel is too bright. I remember we had some custom logic in there for fixed shading + 1.5 hardware. The question is, can anyone like professionally match the images together and work out if those parts really are too bright? And if so by how much? Maybe then I can figure out the logic.
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What do you think of this image?
from supermodel.
Yeah I watched a video and saw the brightness flickering on original h/w
I am not sure what is causing that
from supermodel.
I haven't really looked into this myself yet, but I know that specular reflection on the player car in Daytona 2 is a little bit too bright compared to real hardware so perhaps this could be a similar issue.
from supermodel.
I think it's using fixed shading, which instead of normal lighting, they pack a brightness value into the normals for shading.
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Related Issues (20)
- [vf3tb] Character selection line when increasing resolution HOT 2
- Native support for cheats in mame XML format HOT 2
- von2 takes longer to boot and occasionally crashes at startup HOT 9
- Raspberry Pi 5: GLSL 4.10 is not supported. HOT 3
- Lag in Emergency Call Ambulance HOT 26
- Request: GroovyMISTER output path HOT 5
- Daytona 2 PE Scene transitions HOT 2
- Black/Blue Flashes HOT 10
- Supermodel crashes on startup when using wayland HOT 6
- validate roms HOT 3
- "make" system not robust for different Windows and MacOS Compilation HOT 5
- Cannot run any roms on 0.3a, [Error] Could not open '<rom>.zip'. No issue with 0.2a. HOT 5
- GAMES.XML HOT 4
- [vf3tb] Dural stage BGM disappears in the middle of the game
- Legacy renderer segfault on macOS HOT 1
- An old ancient mistake HOT 8
- Request: Appimage binary HOT 1
- Increase configurability for `~/.config` and `~/.local` paths HOT 2
- Enable scuddxo commit has broken some 1.5 step games? HOT 1
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