Comments (1)
hmm, yes
It works on windows because it creates a compatibility profile to run the legacy renderer, which means you can use depreciated functions. So old/new work together. But of course this doesn't work for apple because they only support core contexts. So I guess this gets stuck at 2.1 when creating a compatibility opengl context, which of course means glGenVertexAarrays doesn't exist
How glGenVertexAarrays works in a compatibility profile is 0 is reserved for like a default vertex array object.
Either you could port the new renderer to say 4.1, this probably isn't a major task, or just check to see if the function pointers go
glGenVertexArray and glBindVertexArray exist, if not just skip them. It should still work but might have to call the glAttributePointers and enables every time.
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