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dukeeeey avatar dukeeeey commented on May 25, 2024

The quad renderer won't work on apple. Also needs a compatibility profile which is also unsupported by apple. No idea how it performs on amd hw

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trzy avatar trzy commented on May 25, 2024

We could make it default on Windows and Linux (anything not Apple) with an ifdef. We donโ€™t want too many of those floating around the code base but in this case itโ€™s probably fine.

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toxieainc avatar toxieainc commented on May 25, 2024

I think its a good idea! :)

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dukeeeey avatar dukeeeey commented on May 25, 2024

I would like this as the default but I think AMD users will cry :p

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toxieainc avatar toxieainc commented on May 25, 2024

But why? Do you know of AMD users that complained about the quad rendering performance with the new changes?
Even Intel now is roughly same speed as the tri pipeline.

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dukeeeey avatar dukeeeey commented on May 25, 2024

I think it's just the geometry shader that helps nuke the performance. Geometry shader is usually fast on intel because it's all done on the cpu. There is no round trip.

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toxieainc avatar toxieainc commented on May 25, 2024

I think that was only true like 5+ years ago. ;) Nowadays rather simple GS should be fast on all platforms, otherwise most common games would just extremely suck.

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