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drg-custom-difficulties's Issues

Possiblity to change hazard bonus

I believe that higher difficulties deserve higher hazard bonus rates, but when I try to edit the parameter in the mod hub, it will pop out "invalid json", could I change the bonus rates using this mod? Are the default parameters immutable?

Higher hazard difficulties

Hi I'm writing to ask a question as to see if there are any higher hazard difficulties available for this mod? Like hazard 8 through to 10. Thank you in advance

-Toastygho

Question: How to properly disable prospector spawns?

Hello, I've been playing around with the mod and I see I'm able to add/remove various creatures from the game. However, even though I have the prospector added to the remove section of each category it won't stop it from spawning. I'm probably missing something obvious, but I can't find any documentation/settings for it.

My settings for custom difficulty

Any help is appreciated.

Not sure how to apply pawn stat changes to the player

I want to change the pawn stats of the player, looking at your schematic json, on line 161 it shows that you should be able to just have "pawnStats": {} as a difficulty attribute but when I try this the game says the warning "Unknown difficulty attribute: PawnStats". Is this a bug with trying to apply pawn stat changes to the player or am I doing it wrong?

I Might've tuned the Starship Troopers INSANE mod a bit

{
"Name": "Karl Haz2",
"Description": "Huge amounts of very fast enemies with very low hp, resups cost 30 with a starting resup. Made by Desert Dragon after tuning the Starship Troopers INSANE difficulty for more fun",
"MaxActiveCritters": 600,
"MaxActiveSwarmers": 180,
"MaxActiveEnemies": 180,
"ResupplyCost": 30,
"StartingNitra": 30,
"ExtraLargeEnemyDamageResistance": [
0.25,
0.27,
0.45,
0.6
],
"ExtraLargeEnemyDamageResistanceB": [
0.25,
0.25,
0.45,
0.55
],
"ExtraLargeEnemyDamageResistanceC": [
0.2,
0.25,
0.45,
0.6
],
"ExtraLargeEnemyDamageResistanceD": [
0.45,
0.55,
0.6,
0.6
],
"EnemyDamageResistance": [
0.2,
0.3,
0.37,
0.4
],
"SmallEnemyDamageResistance": [
0.8,
0.8,
0.8,
0.8
],
"EnemyDamageModifier": [
2,
2.8,
3,
3.4
],
"EnemyCountModifier": [
5.85,
5.85,
7.25,
8.5
],
"EncounterDifficulty": [
{
"weight": 1,
"range": {
"min": 100,
"max": 200
}
},
{
"weight": 6,
"range": {
"min": 300,
"max": 400
}
},
{
"weight": 1,
"range": {
"min": 400,
"max": 500
}
}
],
"StationaryDifficulty": [
{
"weight": 4,
"range": {
"min": 50,
"max": 75
}
},
{
"weight": 2,
"range": {
"min": 75,
"max": 100
}
},
{
"weight": 1,
"range": {
"min": 125,
"max": 175
}
}
],
"EnemyWaveInterval": [
{
"weight": 2,
"range": {
"min": 100,
"max": 160
}
},
{
"weight": 7.5,
"range": {
"min": 150,
"max": 260
}
},
{
"weight": 0.5,
"range": {
"min": 265,
"max": 430
}
}
],
"EnemyNormalWaveInterval": [
{
"weight": 4,
"range": {
"min": 85,
"max": 105
}
},
{
"weight": 2,
"range": {
"min": 95,
"max": 125
}
}
],
"EnemyNormalWaveDifficulty": [
{
"weight": 1,
"range": {
"min": 3500,
"max": 4500
}
}
],
"EnemyDiversity": [
{
"weight": 2,
"range": {
"min": 1,
"max": 2
}
},
{
"weight": 8,
"range": {
"min": 3,
"max": 4
}
},
{
"weight": 1,
"range": {
"min": 5,
"max": 6
}
}
],
"StationaryEnemyDiversity": [
{
"weight": 1,
"range": {
"min": 20,
"max": 40
}
}
],
"VeteranNormal": [
{
"weight": 3,
"range": {
"min": 0,
"max": 0
}
},
{
"weight": 9,
"range": {
"min": 0.15,
"max": 0.3
}
},
{
"weight": 2,
"range": {
"min": 0.4,
"max": 0.6
}
},
{
"weight": 0.5,
"range": {
"min": 1,
"max": 1
}
}
],
"VeteranLarge": [
{
"weight": 1,
"range": {
"min": 0.175,
"max": 0.175
}
}
],
"DisruptiveEnemyPoolCount": {
"min": 7,
"max": 7
},
"MinPoolSize": 8,
"MaxActiveElites": 60,
"EnvironmentalDamageModifier": 1,
"PointExtractionScalar": 1.1,
"HazardBonus": 1.33,
"FriendlyFireModifier": 1,
"WaveStartDelayScale": 0,
"SpeedModifier": 1,
"AttackCooldownModifier": 1,
"ProjectileSpeedModifier": 1,
"HealthRegenerationMax": 1,
"ReviveHealthRatio": 1,
"EliteCooldown": 0,
"EnemyDescriptors": {},
"EnemyPool": {
"clear": false,
"add": [],
"remove": []
},
"CommonEnemies": {
"clear": false,
"add": [],
"remove": []
},
"SpecialEnemies": {
"clear": false,
"add": [],
"remove": []
},
"DisruptiveEnemies": {
"clear": false,
"add": [],
"remove": []
},
"StationaryEnemies": {
"clear": false,
"add": [],
"remove": []
},
"SeasonalEvents": [
"SE_ProspectorDrone",
"SE_ProspectorDataDeposit",
"SE_RivalBomb"
],
"EscortMule": {
"FriendlyFireModifier": 0.1,
"BigHitDamageModifier": 0.5,
"BigHitDamageReductionThreshold": 6,
"NeutralDamageModifier": 0.1
}
}

Not Approved anymore?

Hi,

First of all thanks for an awsome mod, me and my friends have hade alot of fun times with this one!
Now to my question: Is the mod not approved anymore?
Since about 3 weeks ago it appears you cant use this in a normal game, instead you need to start a sandbox type game.

Is there a plan to fix this or what's the status?

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