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drg-custom-difficulties's Issues

Higher hazard difficulties

Hi I'm writing to ask a question as to see if there are any higher hazard difficulties available for this mod? Like hazard 8 through to 10. Thank you in advance

-Toastygho

Question: How to properly disable prospector spawns?

Hello, I've been playing around with the mod and I see I'm able to add/remove various creatures from the game. However, even though I have the prospector added to the remove section of each category it won't stop it from spawning. I'm probably missing something obvious, but I can't find any documentation/settings for it.

My settings for custom difficulty

Any help is appreciated.

Possiblity to change hazard bonus

I believe that higher difficulties deserve higher hazard bonus rates, but when I try to edit the parameter in the mod hub, it will pop out "invalid json", could I change the bonus rates using this mod? Are the default parameters immutable?

Not sure how to apply pawn stat changes to the player

I want to change the pawn stats of the player, looking at your schematic json, on line 161 it shows that you should be able to just have "pawnStats": {} as a difficulty attribute but when I try this the game says the warning "Unknown difficulty attribute: PawnStats". Is this a bug with trying to apply pawn stat changes to the player or am I doing it wrong?

Not Approved anymore?

Hi,

First of all thanks for an awsome mod, me and my friends have hade alot of fun times with this one!
Now to my question: Is the mod not approved anymore?
Since about 3 weeks ago it appears you cant use this in a normal game, instead you need to start a sandbox type game.

Is there a plan to fix this or what's the status?

I Might've tuned the Starship Troopers INSANE mod a bit

{
"Name": "Karl Haz2",
"Description": "Huge amounts of very fast enemies with very low hp, resups cost 30 with a starting resup. Made by Desert Dragon after tuning the Starship Troopers INSANE difficulty for more fun",
"MaxActiveCritters": 600,
"MaxActiveSwarmers": 180,
"MaxActiveEnemies": 180,
"ResupplyCost": 30,
"StartingNitra": 30,
"ExtraLargeEnemyDamageResistance": [
0.25,
0.27,
0.45,
0.6
],
"ExtraLargeEnemyDamageResistanceB": [
0.25,
0.25,
0.45,
0.55
],
"ExtraLargeEnemyDamageResistanceC": [
0.2,
0.25,
0.45,
0.6
],
"ExtraLargeEnemyDamageResistanceD": [
0.45,
0.55,
0.6,
0.6
],
"EnemyDamageResistance": [
0.2,
0.3,
0.37,
0.4
],
"SmallEnemyDamageResistance": [
0.8,
0.8,
0.8,
0.8
],
"EnemyDamageModifier": [
2,
2.8,
3,
3.4
],
"EnemyCountModifier": [
5.85,
5.85,
7.25,
8.5
],
"EncounterDifficulty": [
{
"weight": 1,
"range": {
"min": 100,
"max": 200
}
},
{
"weight": 6,
"range": {
"min": 300,
"max": 400
}
},
{
"weight": 1,
"range": {
"min": 400,
"max": 500
}
}
],
"StationaryDifficulty": [
{
"weight": 4,
"range": {
"min": 50,
"max": 75
}
},
{
"weight": 2,
"range": {
"min": 75,
"max": 100
}
},
{
"weight": 1,
"range": {
"min": 125,
"max": 175
}
}
],
"EnemyWaveInterval": [
{
"weight": 2,
"range": {
"min": 100,
"max": 160
}
},
{
"weight": 7.5,
"range": {
"min": 150,
"max": 260
}
},
{
"weight": 0.5,
"range": {
"min": 265,
"max": 430
}
}
],
"EnemyNormalWaveInterval": [
{
"weight": 4,
"range": {
"min": 85,
"max": 105
}
},
{
"weight": 2,
"range": {
"min": 95,
"max": 125
}
}
],
"EnemyNormalWaveDifficulty": [
{
"weight": 1,
"range": {
"min": 3500,
"max": 4500
}
}
],
"EnemyDiversity": [
{
"weight": 2,
"range": {
"min": 1,
"max": 2
}
},
{
"weight": 8,
"range": {
"min": 3,
"max": 4
}
},
{
"weight": 1,
"range": {
"min": 5,
"max": 6
}
}
],
"StationaryEnemyDiversity": [
{
"weight": 1,
"range": {
"min": 20,
"max": 40
}
}
],
"VeteranNormal": [
{
"weight": 3,
"range": {
"min": 0,
"max": 0
}
},
{
"weight": 9,
"range": {
"min": 0.15,
"max": 0.3
}
},
{
"weight": 2,
"range": {
"min": 0.4,
"max": 0.6
}
},
{
"weight": 0.5,
"range": {
"min": 1,
"max": 1
}
}
],
"VeteranLarge": [
{
"weight": 1,
"range": {
"min": 0.175,
"max": 0.175
}
}
],
"DisruptiveEnemyPoolCount": {
"min": 7,
"max": 7
},
"MinPoolSize": 8,
"MaxActiveElites": 60,
"EnvironmentalDamageModifier": 1,
"PointExtractionScalar": 1.1,
"HazardBonus": 1.33,
"FriendlyFireModifier": 1,
"WaveStartDelayScale": 0,
"SpeedModifier": 1,
"AttackCooldownModifier": 1,
"ProjectileSpeedModifier": 1,
"HealthRegenerationMax": 1,
"ReviveHealthRatio": 1,
"EliteCooldown": 0,
"EnemyDescriptors": {},
"EnemyPool": {
"clear": false,
"add": [],
"remove": []
},
"CommonEnemies": {
"clear": false,
"add": [],
"remove": []
},
"SpecialEnemies": {
"clear": false,
"add": [],
"remove": []
},
"DisruptiveEnemies": {
"clear": false,
"add": [],
"remove": []
},
"StationaryEnemies": {
"clear": false,
"add": [],
"remove": []
},
"SeasonalEvents": [
"SE_ProspectorDrone",
"SE_ProspectorDataDeposit",
"SE_RivalBomb"
],
"EscortMule": {
"FriendlyFireModifier": 0.1,
"BigHitDamageModifier": 0.5,
"BigHitDamageReductionThreshold": 6,
"NeutralDamageModifier": 0.1
}
}

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