Andrew Wooldridge's Projects
π¨Crack GuiLite with live demo
A realtime, decentralized, offline-first, graph protocol to sync the web.
The original source code of Microsoft GW-BASIC from 1983
A habit tracker app which treats your goals like a Role Playing Game.
A boilerplate for Node.js web applications
Handlebars helpers for internationalization.
Hands-On Functional Programming in Rust, published by Packt
Happy simplifies your day-to-day git workflow:
Harmony Fusion is a tile - based game engine using ReactJS, Flux, ES6 and other magic
React's Hooks API implemented for web components π»
Grave is a game created by HeartBeast, and this is my attempt(s) at creating that game in Godot to further my own knowledge of game development and of the Godot engine. All credit for the game and its assets goes to HeartBeast. Check out his great tutorials: https://www.youtube.com/channel/UCrHQNOyU1q6BFEfkNq2CYMA and his website: https://www.heartgamedev.com
Transforming HTML standards of the future into JavaScript standards of the past
Heaps : Haxe Game Framework
πͺ Helm is an app that gamifies stress/anxiety/depression management in an actionable manner to provide relief.
The Hitchhiker's Guide to the Galaxy, by Steve Meretzky and Douglas Adams (Infocom)
My new homepage, built with 11ty
Automatically reload Obsidian plugins in development when their files are changed
Lightning fast, zero configuration, web application development server
A simple, extensible way to work directly with the DOM.
Component-based UIs with vanilla ES6 and Custom Elements
Screenshots with JavaScript
Pure Javascript Asteroids
Create agents that monitor and act on your behalf. Your agents are standing by!
Offline-first, private Google Docs alternative.
Livecoding networked visuals in the browser
Build On The Web - in Hylia
Collect and return your videotapes that are scattered about the woods
All SVG icons available on http://game-icons.net