Comments (1)
The lighting system has completely changed in FVTT 0.7.X. The old "opacity" settings do not even exist in the software anymore. If you use higher numbers in the colors above, those areas will become lighter in the scene. If you want them to remain uncolored and neutral, just make sure to use the same values for Red, Green, and Blue. The colors above read as 0xRRGGBB. So 0x7f7f7f is a 50% grey color, which is roughly the same as setting the opacity to 0.5.
from lessfog.
Related Issues (20)
- Update for 0.8.x HOT 4
- Greyed Out GM Tools HOT 2
- Errors with loading scenes HOT 3
- Levels Compatibility HOT 3
- Use `canvas.perception.schedule({sight: {refresh: true}})` HOT 1
- Pith Black on unexplored areas not working. HOT 5
- GM doesnt get exploration update from unselected tokens HOT 1
- V9 compatibility HOT 2
- suggestion - config at scene based HOT 1
- Levels Support HOT 5
- Update for Foundry 9.245
- Is it possible to make the out of line of sight areas of explored areas not be grey at all? HOT 1
- Change the scope of the `showAllToGM` setting from `world` to `client` HOT 1
- Option like "reveal to all players" but without the revealing tokens HOT 1
- Levels incompatibility.
- Toggle keyboard shortcut request - not an issue
- Less Fog and Wall Height/Levels HOT 1
- Apply transparency to players HOT 3
- when selecting player view other tokens disappear in v11 HOT 2
- Compatibility with PF2e's GM Vision function HOT 1
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from lessfog.