Comments (3)
Got the same error. Looking into the code and earlier error-messages showed, that somehow ´lib - ColorSettings´ was disabled.
Enabling it fixed everything.
from lessfog.
Same for me. None of my scenes were showing. There was a stack trace on the WelcomScreen file in the console. I disabled the module and the dependent ones. Then I re-enabled them and only at that moment it suggested to enable the ColorSettings module, which fixed the issue.
While the problem is easy to fix, it's actually not that easy to find out what to do. Someone with no programing skill may have a hard time finding out.
from lessfog.
When I released version 0.8.2, I screwed up and failed to include lib-ColorSettings as a dependency in the module.json file. I fixed it and uploaded version 0.8.3 minutes later. It looks like some folks managed to download version 0.8.2 and not 0.8.3 and got stung. As far as I can tell, this problem should not recur as long as you have the current version of the module. Let me know if this does not fix it. Thanks.
from lessfog.
Related Issues (20)
- Update for 0.8.x HOT 4
- Greyed Out GM Tools HOT 2
- Levels Compatibility HOT 3
- Use `canvas.perception.schedule({sight: {refresh: true}})` HOT 1
- Pith Black on unexplored areas not working. HOT 5
- GM doesnt get exploration update from unselected tokens HOT 1
- V9 compatibility HOT 2
- suggestion - config at scene based HOT 1
- Levels Support HOT 5
- Update for Foundry 9.245
- Is it possible to make the out of line of sight areas of explored areas not be grey at all? HOT 1
- Change the scope of the `showAllToGM` setting from `world` to `client` HOT 1
- Option like "reveal to all players" but without the revealing tokens HOT 1
- Levels incompatibility.
- Toggle keyboard shortcut request - not an issue
- Less Fog and Wall Height/Levels HOT 1
- Apply transparency to players HOT 3
- when selecting player view other tokens disappear in v11 HOT 2
- Compatibility with PF2e's GM Vision function HOT 1
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from lessfog.