Comments (3)
There is already on option in the module to "Reveal to All Players" that does what you want.
from lessfog.
That completely exposes all tokens out of LOS and means out of sight enemies can't move hidden. What I was hoping for was Fog Opacity to apply to the the player view as well as the GM view. The fog is too dark on my DTT and I want to lighten it for players to see, not give them unlimited vision. Reveal to all players doesn't address the darkness issue at all.
from lessfog.
Try disabling "Reveal Tokens" and enabling "Reveal to All Players". I know that this will hide the tokens from the GM as well, but at least the fog opacity will apply consistently to both the GM and the Players. The GM can then use the "Toggle GM Vision" button to reveal everything on the map without showing it to the Players.
from lessfog.
Related Issues (20)
- Update for 0.8.x HOT 4
- Greyed Out GM Tools HOT 2
- Errors with loading scenes HOT 3
- Levels Compatibility HOT 3
- Use `canvas.perception.schedule({sight: {refresh: true}})` HOT 1
- Pith Black on unexplored areas not working. HOT 5
- GM doesnt get exploration update from unselected tokens HOT 1
- V9 compatibility HOT 2
- suggestion - config at scene based HOT 1
- Levels Support HOT 5
- Update for Foundry 9.245
- Is it possible to make the out of line of sight areas of explored areas not be grey at all? HOT 1
- Change the scope of the `showAllToGM` setting from `world` to `client` HOT 1
- Option like "reveal to all players" but without the revealing tokens HOT 1
- Levels incompatibility.
- Toggle keyboard shortcut request - not an issue
- Less Fog and Wall Height/Levels HOT 1
- when selecting player view other tokens disappear in v11 HOT 2
- Compatibility with PF2e's GM Vision function HOT 1
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from lessfog.