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tranek avatar tranek commented on July 2, 2024 1

I purposefully held back from including the UIData because I haven't had to use it yet. I feel like that's something that I would want to include a working example with. I suppose I could do a simple case where the stun effect from the meteor in the sample project displays a stun icon above the stunned characters' heads.

However, the minion characters are in minimal replication mode so they wouldn't receive the GE on clients anyways. A separate table mapping tags to UIData-like classes rather than using the GE UIData makes more sense to cover mixed and minimal replication mode.

It's something to think about for the future but I don't have time right now to work on this.

to avoid having to pass around a huge Gameplay Effect Object.

Just to clarify, we would only ever pass around a pointer to the GE class. So this shouldn't be a concern.

Thanks for the suggestion.

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ravenboilinux avatar ravenboilinux commented on July 2, 2024

I can understand including a working example with the UIData since in the plug there is only single subclass which has a text Description property. I was looking at it for cases where the Gameplay Effect lives and does it business at. They do say that it does not exists for server only builds. Which would be good to understand how they exclude it from server only builds

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