Code Monkey home page Code Monkey logo

Comments (2)

EnricoPietrocola avatar EnricoPietrocola commented on August 18, 2024

P.s. Using a path such as "/EonFramework/Content/Eon/Core/Abilities/" , without the Plugins before doesn't seem to trigger the warning mentioned, cues are still not being launched though

from gasdocumentation.

EnricoPietrocola avatar EnricoPietrocola commented on August 18, 2024

Turns out the correct path was /EonFramework/Eon/Core/Abilities/, which is something I can't understand of where it's coming from, since both project folder structure and the UE path don't seem to compare. but I can now see my cues again while they're in the plugin subfolder I wanted.

For the other who might encounter the issue, in order to find the path I copied a Cue blueprint, I have pasted in the folder I wanted it to be, an error prompts telling you that cues only work if set in the path specified. I then edited my +GameplayCueNotifyPaths= key to that path and it started working (after a restart of the editor clearly).

from gasdocumentation.

Related Issues (20)

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. 📊📈🎉

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google ❤️ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.