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tommygod3 avatar tommygod3 commented on September 23, 2024

Have also tested on 5.2 and issue still present

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tommygod3 avatar tommygod3 commented on September 23, 2024

@tranek any thoughts? Would appreciate some advice as this basically makes PlayMontageAndWaitForEvent unusable

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tranek avatar tranek commented on September 23, 2024

I isolated it down to the call to StartAimDownSights(). I don't know why this is breaking it. Unhook the call to that node in the ADS GA and it works fine. There might have been changes to the CMC that need to get propagated to the ADS slow movement speed implementation.

The issue is also seen while sprinting and firing because of the customizations to the CMC.

This applies to any AnimNotifies, not just the GameplayTag events from PlayMontageAndWaitForEvent and it is also an issue with the built-in PlayMontageAndWait AbilityTask.

I don't have time to investigate any further right now.

image

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hamar02 avatar hamar02 commented on September 23, 2024

i also have this issue, any fix yet?

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quifi avatar quifi commented on September 23, 2024

Have the same issue. After some digging (which is also a good practice to understanding GAS), it seems the problem is caused by EndAbility with bReplicateEndAbility=true in UGDGA_FireGun::EventReceived. After passing bReplicateEndAbility=false, FireGun works smoothly.

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