Comments (4)
I don't get that warning when trying to activate a LocalOnly ability from the server. Testing with the meteor ability from this sample project.
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Seeing from UAbilitySystemComponent::InternalTryActivateAbility, it is strange that you don't get a warning log.
The only reason for that is "bIsLocal" is true... on server...
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I'll check your example and double check my code. Maybe I didn't have the bAllowRemote on. Should be able to look at it today.
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Just checked again with your example and another one of my own and am NOT getting the warning. So must have been something else. But seems to be gone now. I think what was happening was I was running into some race conditions. I was previously granting ability then activating (if passive) in subsequent BP nodes. I recently changed my passives to activate in GA::OnAvatarSet.
I tried many different permutations of ways to activate and was not able to recreate the warning so I believe it is fixed. Probably do not need to add anything to section 9.1.
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Related Issues (20)
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- PlayMontageAndWaitForEvent doesn't work on clients HOT 5
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- UE5.3 - AttributeSet Generated Error
- Bug activation stun gameplay cue
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