Comments (3)
Why not just step into ApplyGameplayEffectSpecToOwner
and look what happened?
from gasdocumentation.
Why not just step into
ApplyGameplayEffectSpecToOwner
and look what happened?
I did this but didn't figure out what it could be, the effect acts as if it was applied normally, but modifiers that have requirements are blocked as if they don't have the necessary tags.
I tried other ways to apply what I want, but I was unsuccessful. The tags are being applied correctly to Gameplay Spec, I checked using GetActorTags() and GetSpecTags(), but the effect is not applied. When removing requirement tags from modifiers in the Gameplay Effect, the effect is applied normally.
The same happens when changing the application and tags from Source to Target.
I'm taking ideas on how I can better visualize what might be happening or examples of how to apply the effect with requirements. :S
from gasdocumentation.
As the problem has more to do with the plugin and not the GAS-Documentation, I closed the thread and transferred my question to the AnswerHub and Unreal Forum. :)
from gasdocumentation.
Related Issues (20)
- Possible unnecessary cast in PlayMontageAndWaitForEvent HOT 2
- StaticLoadClass DamageNumberClass doesn't work when packaged HOT 1
- PlayMontageAndWaitForEvent doesn't work on clients HOT 5
- Suggestion to add Gameplay Event/GameplayEvent section, more information about them and example uses
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- CDOing AttributeSet in constructor results in garbage collection
- Suggestion for section 4.11.2 (custom target actor confirmation type)
- How to load cues from a Plugin Content folder path? HOT 2
- Output Modifiers in Gameplay Effect Execution Calculations Cannot Modify Source Attributes HOT 1
- AsyncTaskCooldownChanged node's call back too long HOT 1
- UAsyncTaskCooldownChanged HOT 1
- Load gameplay tags from .ini in a Plugin/Config folder HOT 6
- Gameplay Effect Components added in UE5.3
- Suggestion to add explanation on how to setup "InitAttributeSetDefaults()"
- OnAvatarSet called with player state HOT 1
- Modifier tag filter is not available.
- Question : ASC not available in the player BP
- UE5.3 - AttributeSet Generated Error
- Bug activation stun gameplay cue
- Question: Loose gameplay tag vs gameplay effect
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