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ameaninglessname avatar ameaninglessname commented on July 2, 2024

Why not just step into ApplyGameplayEffectSpecToOwner and look what happened?

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lucoiso avatar lucoiso commented on July 2, 2024

Why not just step into ApplyGameplayEffectSpecToOwner and look what happened?

I did this but didn't figure out what it could be, the effect acts as if it was applied normally, but modifiers that have requirements are blocked as if they don't have the necessary tags.

I tried other ways to apply what I want, but I was unsuccessful. The tags are being applied correctly to Gameplay Spec, I checked using GetActorTags() and GetSpecTags(), but the effect is not applied. When removing requirement tags from modifiers in the Gameplay Effect, the effect is applied normally.

The same happens when changing the application and tags from Source to Target.

I'm taking ideas on how I can better visualize what might be happening or examples of how to apply the effect with requirements. :S

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lucoiso avatar lucoiso commented on July 2, 2024

As the problem has more to do with the plugin and not the GAS-Documentation, I closed the thread and transferred my question to the AnswerHub and Unreal Forum. :)

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