Comments (5)
It's an engine bug in 4.25 - all BP nodes (GetFloatAttribute
for example) with Attributes
as parameters cause this crash. I submitted a bug report to Epic. I'll comment again with the issue # when they confirm it. Good find!
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In the meantime, you can convert all of the Attribute
pins to variables. That does not crash.
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Bug report has been accepted. Issue UE-92787
https://issues.unrealengine.com/issue/UE-92787
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Great, thanks for posting the UE bug and especially for providing the workaround. I couldn't decipher what exactly was going wrong; I'm glad you were able to isolate it more carefully.
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4.25.1, released today, fixes the crash.
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Related Issues (20)
- [Question] GE Cooldowns causing drops in RoF conditions HOT 4
- Stamina on client drains atlest and 2x speed.
- Doc section 4.6.2 FGameplayAbilityInputBinds FString enum deprecation HOT 1
- [Question] How can I use GAS with Enhanced Inputs? HOT 4
- Build issue on Unreal Engine 5.1.1
- Possible unnecessary cast in PlayMontageAndWaitForEvent HOT 2
- StaticLoadClass DamageNumberClass doesn't work when packaged HOT 1
- PlayMontageAndWaitForEvent doesn't work on clients HOT 5
- Suggestion to add Gameplay Event/GameplayEvent section, more information about them and example uses
- Clamping value on PreAttributeChanged not working on client
- CDOing AttributeSet in constructor results in garbage collection
- Suggestion for section 4.11.2 (custom target actor confirmation type)
- How to load cues from a Plugin Content folder path? HOT 2
- Output Modifiers in Gameplay Effect Execution Calculations Cannot Modify Source Attributes HOT 1
- AsyncTaskCooldownChanged node's call back too long HOT 1
- UAsyncTaskCooldownChanged HOT 1
- Load gameplay tags from .ini in a Plugin/Config folder HOT 6
- Gameplay Effect Components added in UE5.3
- Hi! I need some help!
- Debugging GAS fixed
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