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quickframework's Issues

测试发现,有2个问题:A热更新不起作用 B打包没有移除GameTwo

测试发现:

A. 子游戏功能都正常加载,但是热更新不起作用
apk在真机能够正常测试,后来我把工程里面的大厅prefab修改了点文字内容,然后修改了 “热更新工具”的 大厅版本号为10(上次的为1),然后“生成”,然后 “部署”,按道理 重启游戏后 能够自动更新内容吗? 可是我这里没有更新成功;
后面测试了2个子游戏 修改内容,并按正常流程步骤发布 热更新包,依旧无法在 真机和模拟器 里面更新,还是老的内容和代码

B. gameone 和 gametwo都打包在游戏apk包里了
Quick-debug.apk\assets\assets\ 中 gameOne和gameTwo都在包里面,
已经配置过这2个bundle为Android的bundle了,其次在 \packages\config\games.json也配置了如下的内容:
{ "packageUrl":"http://192.168.0.10/hotupdate", "forceIncludeAllGameToApk": false, "games":[ { "id" : "0" , "name" : "大厅" , "dir" : "" , "version" : "1" , "includeApk" : true }, { "id" : "1" , "name" : "游戏1" , "dir" : "gameOne" , "version" : "1" , "includeApk" : true }, { "id" : "2" , "name" : "游戏2" , "dir" : "gameTwo" , "version" : "1" , "includeApk" : false } ] }
貌似不生效

这2个问题,我是仔细测试过了,生怕出错,所以多测试编译了几次,结果错误依旧,希望大神不吝赐教,感谢感谢!

大佬,请问这个 如何能支持 类似于小游戏的支持呢?以及有几个疑问

大佬,请问这个 如何能支持 类似于小游戏的支持呢?

1.现在的2.4 分支很棒,但是我测试了下,web是能够正常预览的,而微信小游戏是 不能加载 子游戏 的,提示jsb错误;
而如果我们比如做很多小游戏集合就 不好操作了,请问 这个如何处理呢?感谢!

2.现在的 2.4 分支 已经有 官方内置bundle支持了,那个 给引擎打补丁包的操作还需要来一次吗?

  1. 热更新引擎我 刚测试了下,有几次生成不了,可能是我的操作不对吗?热更新的 mainfest存储目录 是不能更改的吗(比如 热更新的资源 都可以放在 项目目录下的某个文件夹下,这样会不会更完美)?
    个人意见哈!~

这个在 android下无法正常加载子游戏

1.最新的这个2.4版本,我测试下,web和微信小游戏 都能正常打开 运行;

2.但是在 android 真机下 无法加载子游戏:真机下 大厅都是正常能加载的,子游戏one和two都不能正常加载
(我的环境是:android 26、NDK 为android-ndk-r21b、SDK为Android studio 4里面集成的)

很奇怪,我就提个issue吧。

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