Name: dingpeng yang
Type: User
Company: evesgf Company
Bio: just a little developer,I love learning and open source.I hope I can make my own contribution to github one day.
Location: 0588 ,Emelia Rest ,Marceleneport ,Idaho ,Fiji
Blog: https://www.zhihu.com/people/yang-ding-peng/posts
dingpeng yang's Projects
大概会是一个markdown格式的轻博客
一个简单的小游戏
一个简单的在线文件更新小工具
This is a Game of Life,and it is use in Unity.
This is literally a game framework, based on Unity game engine. It encapsulates commonly used game modules during development, and, to a large degree, standardises the process, enhances the development speed and ensures the product quality.
一个用于存放各种游戏功能实现的仓库
QQ Group:538722494,KSFramework = KEngine + SLua(or xLua) , Unity3D Framework/Toolsets focus on hot reload
练手用家用型机器人
从零开始unity热更新框架
LarkFramework_v1
改进了v1版本的松散架构,勉强算是能用了
基于.netcore的新闻爬虫
嗯……就是个JWT的SSO而已
a little bot
一个用Unity写的LOL,用来打发无聊的春节时光,当然,有很大几率是坑XD
练手用的
Photon,MOBA
This is a square of the wheel,and Implements a simple IOC function
This is a small and small WebSpider,No use at all
A MVVM framework based on Angular1.x,based Another open source template,I just hosted here
Quick Response Framework,Use Entity Framework6,Autofac,.NET MVC 5 and some of the other.In fact, this is my first integration framework,I will use him to learn the .NET
基于.net core的DDD多层架构设计
.net core 2.0版本
:blue_book: 电子书 -《Real-Time Rendering 3rd》提炼总结 | 全书共9万7千余字。你可以把它看做中文通俗版的《Real-Time Rendering 3rd》,也可以把它看做《Real-Time Rendering 3rd》的解读版与配套学习伴侣,或者《Real-Time Rendering 4th》的前置阅读材料。
一个简单的太空游戏
一个基于unity的简单技能系统
一个学习用的地形系统