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GTAIV.EFLC.FusionFix

This projects aims to fix some issues in Grand Theft Auto IV: The Complete Edition. Also available for Max Payne 3.

Installation:

Note

Install Grand Theft Auto IV: The Complete Edition (v1.2.0.30 and above required)

Download: GTAIV.EFLC.FusionFix.zip

Unpack content of the archive to your GTAIV: The Complete Edition root directory.

Warning

Non-Windows users (Proton/Wine) need to perform a DLL override.

Important

This fix was tested only with latest official update and latest ASI Loader (included in the archive).

Donation links






Core/Gameplay Changelog

New menu options

  • Skip Intro, added an option to skip intro

  • Skip Menu, added an option to skip main menu after startup

  • Borderless, added an option to switch between windowed and borderless modes

  • Motion Blur, separate toggle for motion blur

  • Bloom, separate toggle for bloom

  • Definition, now expanded with more options, "Classic", "Improved" and "Extra", more details below

  • Shadow Filter, offering a variety of choices such as "Sharp", "Soft", "Softer", "Softest", and "PCSS"

  • Console Shadows, disables headlights shadows in exchange for vehicle shadows from non-sun light sources

  • FPS Limit, set a custom FPS limit, select from a list of predefined values, or turn it off

  • Antialiasing, a toggle for FXAA or SMAA (comparison)

  • SSAA, a toggle to enable supersampling, requires restart, affects performance

  • Console Gamma, emulates consoles' contrasted look

  • Screen Filter, an option to change color filters in main game and episodes

  • Distant Blur, controls how intense the distant blur is during gameplay

  • Depth Of Field, toggles the effect globally

  • Tree Lighting, offers "PC", "PC" with vertex AO ("PC+") and "Console" style tree lighting

  • Always Run, allows to run by default, like in classic GTA games

  • LightSyncRGB, only Logitech hardware is supported, requires Logitech G HUB app

    LightSyncRGB

    Watch full clip on YouTube

  • Cover Centering, added an option to disable camera centering in cover

  • Raw Input, raw input for menu and adjustments for in-game camera mouse look

  • Alternative Dialogues, when enabled, forces the game to use alternative dialogues in some missions

  • Centering Delay, sets the time before camera starts autocentering on foot

  • FOV, adjusts in-game field of view

  • Letterbox, draws cutscene borders on top and bottom of the screen

  • Pillarbox, draws cutscene borders on screen sides in ultrawide

  • Gamepad Icons, allows to select various controller icon styles (Xbox 360, Xbox One, PS3, PS4, PS5, Nintendo Switch, Steam Deck)

Main

Scripts

  • Restored transparency on pool minigame
  • Restored traffic cops in toll booths
  • Restored non-cop pedestrians in helicopters flying around city
  • Fixed Johnny's incorrect voice lines when exiting the gun shop after buying something (used to use voice lines from Higgin's Heli Tours)
  • Restored Luis' voice lines when exiting the gun shop (buying/not buying)
  • Restored missing voice lines from Luis & Johnny when exiting the Broker gun shop
  • The gun shop owner now uses his unique model (M_M_GunNut_01) instead of the strip club bouncer model (M_Y_bouncer_01).
  • The Desert Eagle and Micro SMG are now using their unique sounds when viewing them (required modifying the animation dictionary "missgunlockup.wad")
  • Restored the temporary ban from the gun shop when attacking the owner in TLAD/TBOGT
  • Chinatown gun shop: Fixed a small bug where the wrong voice line is used after exiting when not buying something
  • Restored voice lines from Luis, he'll now respond to what the pilot tells him about the landmarks during the tour
  • Workaround for the garage door bug on high framerates, the garage door only closes now when Niko is actually outside of the garage
  • Fixed the heli climb QTE being impossible on really high framerates
  • Workaround for a bug where Niko dies after being kicked off of Dimitri's helicopter and falling into the water (Deal Ending)
  • Workaround for a bug where Jacob crashes the Annihilator on high framerates (Deal Ending)

Shadows

  • Added an option to fix flickering shadows
  • Added an option to enable extra dynamic shadows
  • Added an option to enable dynamic shadow for trees
  • Added an option to fix cascaded shadowmap resolution

Misc

  • Added an option to fix rain droplets rendering
  • Added an option to customize rain droplets blur intensity
  • Various other fixes, like LOD lights appear at the appropriate time like on the console version

Details

  • Definition - controls the behavior of the game's stippled transparency filter. "Classic" is less blurry than PC and provides console parity. "Improved" applies the filter only to stippled objects instead of the whole screen, like in GTA V. "Extra" is the same as "Improved" but stippled transparency is removed from vegetation and fences, making them sharper.

  • AimingZoomFix - set to 1 for proper fix, so it behaves like on xbox, set to 2 to have this fixed feature enabled in IV and TLAD, set to -1 to disable this feature. 0 disables the fix, as usual.

  • FpsLimit - enter a desired value to specify the number of frames per second you want for the game. Like 30, 45, 60 or more. This will affect all gameplay.

  • CutsceneFpsLimit - enter a desired value to specify the number of frames per second you want for the game to use on cutscenes only.

  • ScriptCutsceneFovLimit - this is the minimum fov value the game can set during script cutscenes, like this one. It prevents the game to zoom in too much on high fps. Since it's not a proper fix for the issue, you may disable it and use hidden setting ScriptCutsceneFpsLimit that works the same way as CutsceneFpsLimit.

  • DefaultCameraAngleInTLAD - TLAD uses a different camera angle on bikes, this option can force the original IV camera angle. Enabled / Disabled

  • PedDeathAnimFixFromTBOGT - when you perform a counter attack after a dodge in IV & TLAD, the ped after falling and dying performs an additional death animation, which doesn't happen in TBOGT. Enabled / Disabled

  • DisableCameraCenteringInCover - see issue 20.

  • VehicleBudget - allows to increase the budget of vehicles.

  • PedBudget - allows to increase the budget of pedestrians.

  • LightSyncRGB - custom ambient lighting for IV, TLAD and TBOGT, health indication on G-Keys, police lights, ammo counter.

Graphics Changelog

Special thanks to Parallellines0451 AssaultKifle47, RaphaelK12, robi29 and _CP_ for directly contributing with fixes, to Shvab for making RAGE Shader Editor.

Fusion Fix uses dx hook to implement some features. It causes certain 3rd party software to crash/hang the game. To avoid this, Fusion Fix prevents certain dlls from injecting into the game's process.

General

  • Fixed z-fighting by implementing a logarithmic depth buffer
  • Fixed LOD pop-in
  • Removed unnecessary stippled transparency from hundreds of shaders
  • Added 256 tile stipple for smoother transparency and LOD transitions

Lighting

  • Fixed volumetric light shafts occlusion
  • Ported console foliage translucency
  • Fixed orange glow under trees
  • Added tree vertex AO toggle
  • Fixed light dimming/pop-in

Shadows

  • Ported 1.0.4.0 shadow filter and improved its sample count
  • Improved night shadow filter
  • Fixed broken shadows following the player at high altitudes
  • Fixed broken shadows cast by finely detailed objects like fences
  • Added percentage closer soft shadows
  • Fixed disconnected shadows/peter panning and implemented slope scale depth bias
  • Reduced shadow cascade disparity
  • Slightly improved shadow fadeout
  • Fixed excessively strong vertex AO and static vehicle shadows
  • Added wind sway for tree shadows
  • Fixed improper water shadow stretching
  • Added experimental support for simultaneous headlight and vehicle shadows

Post processing

  • Added a mask for the dithering filter to only smooth out stippled objects instead of the whole screen
  • Fixed depth of field and bloom resolution scaling
  • Fixed excessively blurred screen compared to consoles
  • Added native anti aliasing
  • Ported console bloom and auto exposure
  • Fixed motion blur framerate scaling
  • Increased motion blur quality (reduced noisiness)
  • Split depth of field and motion blur into dedicated settings
  • Restored console TLAD noise effect
  • Restored console gamma

Reflections

  • Fixed excessive wetness/specularity of various surfaces
  • Fixed blocky vehicle reflections
  • Reduced corona reflection intensity
  • Fixed anisotropic filtering affecting reflection intensity
  • Removed influence of vehicle.ide on vehicle reflection intensity
  • Increased global reflection intensity to match consoles
  • Fixed distorted mirror reflections at certain camera angles
  • Restored console mirror filter

Particles

  • Fixed particle seams/restored soft particles
  • Improved rain visibility
  • Fixed rain framerate scaling

Water

  • Fixed water texture tiling
  • Fixed textureless water on AMD graphics cards

Misc

  • Improved mirror depth/placement
  • Fixed invisible gta_emissivestrong lights like in the Rotterdam Tower
  • Improved window crossfade
  • Added lamppost on/off toggle support
  • Added optional opaque wires and bridge cables
  • Added a new shader exclusively for trees

Contributing

If you have an idea for a fix, add a module with its implementation to source directory and open a pull request. See contributing.ixx for reference.

Reporting more issues

We're making a list of GTA IV issues that weren't addressed in official patches.

If you can think of one, submit it here.

If you've encountered an issue, caused by this fix, report it here.

gtaiv.eflc.fusionfix's People

Contributors

c6-dev avatar dependabot[bot] avatar ermaccer avatar gennariarmando avatar kevin-from-hp avatar magical6244225 avatar martinpl avatar raphaelk12 avatar sergeanur avatar stc2201 avatar thirteenag avatar tomasak avatar

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gtaiv.eflc.fusionfix's Issues

Mouse fix only works on foot while aiming (PRE-IVCE)

Please, can you update pre-ivce to include the mouse fix when you are not aiming, like in this commit, but for 1.0.8.0 version?

There are still people who use version 1.0.8.0 to get rid of the new RGSC Launcher and we want to enjoy these small improvements as well! Thank you

Mouse fix activated also increase mouse sensitivity threshold

Hello,

I've installed GTA IV and Fusionfix to test the deadzone fix (which works) but before installing fusionfix i had the sensitivity in the settings at its lowest and the sensitivity was manageable.

After using Fusionfix, the sensitivity skyrocketed even though it's still unchanged in the settings. Disabling mousefix, gives back the low sensitivity.

It's a pity because now it's either "you get crazy sensitivity but proper aim without deadzone" OR "good sensitivity but deadzone when aiming"

Is there any solution to this ?
I would appreciate any infos, thanks.

Game crashes when going to one spot.

The mod works fine, until, I go to that location where I marked in the map, the game just constantly crashes, no errors, no nothing, just takes me straight to desktop. I don't know why is that happening, but maybe you know how to deal with this?

Here's the location where I marked it:

20201014181449_1

Mouse fix only works on foot while aiming

While the mouse fix works great on foot and only while aiming down sights, it doesn't work while moving the camera on foot (without aiming), nor does it work while aiming in a vehicle, which makes shooting out drivers almost impossible.

Is this expected or is there something broken? Using the latest RGSL Complete Edition.

Nothing seemed to change.

Hi,

I downloaded and followed the install instruction, but it seem to have done nothing. When I extracted the fusion fix, I had it replace any existing files. This was a fresh/first install of the game, through stream and so through the Rock* launcher, with no back version mods or work arounds. When I click on the Fusion fix disc image in the common folder it says it is corrupted and appear to come that way from the Download. Any help would be appreciated.

Thank you
David

Misplaced building model

There is a piece of a building on the rails near hove beach that shouldn't be there
Screenshot (302)
The only mods that I got installed are:
-Asi loader
-Fusion fix
-ColAccel
-Custom Timecyc (CleanIV)

[Feature Request] "Multiplayer" & "Do not pause when unfocused"

Let's start with the more simple request, I'd like to have the game keep running in the background even if I'm alt+tabbed while in borderless windowed.

As for the more advanced request;
For a while now, I've been wanting to re-enable multiplayer and to create my own sort of "unofficial social club backend" that would deal with multiplayer storage data, such as lobby data, ranked data and player data. The more I worked on this, the more I realized that Rockstar actually did seem to attempt to officially enable multiplayer, on their own social club services. There are so many strings in the game that show evidence of this, as well as having pretty much full Social Club integration to the game where even my in-game name (when launching into a MP game via LAN) will be my Social Club name. Seeing as Rockstar didn't proceed with this development and just removing the multiplayer options from the phone entirely, I decided I'd try and make my own data server. However, due to my lack of networking skills, I might not be able to properly fulfill this task.

So I'm here, to ask the professionals instead. Would you be interested in re-enabling multiplayer, as well as to create a backend server to deal with the networking and data required to get multiplayer to work again? I firmly believe there are a lot of people wanting this, and making use of the already existing Social Club integration would be neat and seamless, as if it was official. It'd also prevent pirates from playing multiplayer as you'd need to have a SC account, as well as owning the game in order to access Multiplayer.

While I'm aware that this request may seem crazy, I'm willing to ask either way, for the community.

Not loading missions after cutscenes

No matter what I tried, no matter what I did (I lowered the settings and turned on the NVIDIA frame limiter, but damn) I will never be able to pass the last mission of Elizabeth Torres because of this fix.

If someone have other fix, thank you.

MouseFix don't work

Hey, I just tried your fix on Complete Edition but whether I change "MouseFix" option between 1 or 0 it doesn't do anything. Other settings works perfectly though.

Improve GTA4's pixelated shadows.

Hi, I'm looking to improve GTA4's pixelated shadows.
This isn't exactly an issue here, but something I'd like to fix in GTA4 that I haven't found a solution anywhere and I need help from someone who knows about GTA4 and/or wrapper for d3d9.
I analyzed all shaders looking for how to activate the linear filter for the shadow, but I didn't find anything about TEXTURE SAMPLE STATE, so I believe that shader effects were not used and SAMPLE STATE was assigned via code in the executable itself.
I'm looking for some way to create a wraper to see all the SAMPLE STATE calls for the game's textures and see which one doesn't assign LINEAR as a filter and can replace it with linear.
I'm not entirely sure that the problem with pixelated shadows is just SAMPLE STATE assigned as NEAREST or POINT, but from my experience with OpenGL I believe that's just the problem.

Graphics: Definition effect configuration / конфигурация эффекта

Turning off definition adds motion blur and depth of field. This can help with flickering objects which are far away, but makes the game rather unsharp on lower resolutions. Turning this setting to on makes the game sharper. You can toggle this setting on and off in-game by pressing P, too.

Вопрос, есть ли некая возможность добавить конфигурацию для данного эффекта.?
Например уменьшить влияние эффект замыливания картинки при низком разрешении, при этом оставив размытие на скорости и вдали.

Сейчас чтобы достигнуть чего-то похожего, нужно рендерить игру в 4К на 1080р мониторе, в результате с Definition Off, ты получаешь четкую картинку, ровные линии, и эффекты размытия на скорости и вдали.

Feature Request: Start loading song instead of the intro jingle if main menu is to be skipped

This is purely for nostalgia sake - would this be hard to implement?

On consoles, when you popped the disc in and launched the game, the game would play the loading screen song immediately during the R* intro sequence.

On PC, this was changed so that there is a little short version of that song, a jingle that plays before the main menu is shown (absent on consoles).

Seeing how the Fusion Fix implements an option to skip the main menu and go straight to the game, it would be amazing if there was also an option that makes the game play the loading song straight away INSTEAD of the little PC exclusive jingle.

It is minor, but it would add to the experience if you were a seasoned console player and you'd like the startup sequence to be similar to how it was on the consoles.

Random freezes while using FusionFix

Hello ThirteenAG,

I have a very frustrating problem with FusionFix: when I use it, I always experience random freezes during gameplay. No matter the version or the platform I install it on (Steam, Rockstar Launcher, downgraded/latest patch), the sequence is the same: the game just freezes with the the sound still playing in the background. I then have to alt-tab and sign out of the system to regain control of my computer (the freeze is that bad). There's no error message or notification at all. If it helps, it almost always happens while I'm driving. Just several minutes ago it occurred with the FusionFix for the Patch 1.0.8.0: https://github.com/ThirteenAG/GTAIV.EFLC.FusionFix/releases/tag/v1.10

I cannot play with FusionFix at all because of this bug and only put it into the game folder to complete the final mission in GTA 4 (as the helicopter QTE is impossible without FusionFix).

I've looked through Windows Event Viewer, and at the time of this freeze it wrote the following:

[ Name] Microsoft-Windows-Winsrv

EventID 10002

Version 0

Level 4

Task 0

Opcode 0

Keywords 0x8000000000000000

  • TimeCreated

[ SystemTime] 2022-09-11T20:40:49.2574835Z

EventRecordID 93087

Correlation

  • Execution

[ ProcessID] 13348
[ ThreadID] 14432

Channel Application

  • HungAppEvent

    AppName GTAIV.exe

GTAIV.exe
1.0.8.0
3988
01d8c5fc3b757966
4294967295
H:\USER-DOCS\Downloads\Grand Theft Auto IV\GTAIV.exe
338d3cb3-34bf-4a96-9871-8ddab3ed61b3

Top level window is idle
54006F00700020006C006500760065006C002000770069006E0064006F0077002000690073002000690064006C00650000000000


Binary data:

In Words

0000: 006F0054 00200070 0065006C 00650076
0010: 0020006C 00690077 0064006E 0077006F
0020: 00690020 00200073 00640069 0065006C
0030: 00000000

In Bytes

0000: 54 00 6F 00 70 00 20 00 T.o.p. .
0008: 6C 00 65 00 76 00 65 00 l.e.v.e.
0010: 6C 00 20 00 77 00 69 00 l. .w.i.
0018: 6E 00 64 00 6F 00 77 00 n.d.o.w.
0020: 20 00 69 00 73 00 20 00 .i.s. .
0028: 69 00 64 00 6C 00 65 00 i.d.l.e.
0030: 00 00 00 00 ....

Gamepad sensitivity increases by using FusionFix

Using FusionFix the sensitivity using a gamepad becomes way too high while inside vehicles. Shouldn't be affected at all. Unsure if it's altered on foot.

This is with GTAIV version 1.0.8 with XLiveLess installed in order to utilize FusionFix.

Had to downgrade to 1.0.7.0 to get this to work

I did a fresh steam install of GTA 4 complete edition with patch 1.2.0.43 and installed FusionFix. I had expected it to work as the installation guide says 'Install Grand Theft Auto IV Complete Edition (v1.2.0.30 and above required)' but FusionFix wasn't working at all so I was pretty confused. I had to downgrade to 1.0.7.0 using this guide
https://steamcommunity.com/sharedfiles/filedetails/?id=2438808634
To get FusionFix to work. I think the installation guide should be changed given this.

No phone?

Since i installed this mod i cant open the phone arrow up does nothing.

even tried reassigning a different key but to no avail.

i tried loading another save and that worked
so now im not sure if this is because fusionfix
maybe just the newer whiz wireless phone isnt working and the old 1 is but im not sure.

HandbrakeCamFix makes the right stick camera movement too fast

I'm playing on Complete Edition, 1.2.0.43.
Without FusionFix or with HandbrakeCamFix disabled, the automatic camera movement when driving is too slow. It takes forever for the camera to pan towards the direction I'm driving.
With HandbrakeCamFix enabled it doesn't actually fix the handbrake cam (it's been noted that it won't when playing with controller) but it does fix the slow camera movement.
But also, moving the camera with the right stick is now way too sensitive. It makes aiming or just looking around difficult.
Is there a way we could have the best of both worlds? Speed up the automatic camera movement, but keep the right stick camera sensitivity the same way it is in the base game?

CustomUserProfilePath breaks Independence FM

I am working on portable GTA IV 2020 Complete Edition. While on older game versions it is possible with your excellent XLivelessAddon , unfortunately it does not work on 2020CE.
I already managed to redirect savegames into local SAVE\GTA IV\0F74F4C4 subfolder using local_save.txt feature of Goldberg RGSC emu but I have trouble with settings folder redirection in 2020CE. Is it possible to implement CustomSettingsPath in FusionFix?

Inconsistent car movement (stutters)

Observed in
v1.2.0.43.Complete.Edition, and
v1.0.7.0.CE.Downgraded (above version used for downgrade)

If FusionFix installed (different versions for mentioned game variants) player's car sometimes
https://webmshare.com/ZoMGO

Another example I encountered. Slow-mo frame by frame.
https://www.youtube.com/watch?v=8qPXSQzSMLE

When FusionFix is removed, such problem is no more presented.
In first sample it looks like there is almost consistent delay between each occurrence.
With regular GTAIV 1.0.7.0 could not reproduce such issue.

Any suggestion which option I can play more, maybe to get some additional info for this case? Like VSYNC, framerate limits...

Cutscenes stutter at 60 fps

For me cutscenes stutter at 60fps.
I tried using 50 fps but nothing really worked.
Will the framerate be better for this fix?

Not working

Clean install of the game... put the files in the root directory of the game but nothing changed... Am I doing something wrong ? I'm confused. After the install I'm supposed to run the game as normal right ?

Misplaced Building Models in Alderney

There are misplaced building models in Alderney without collisions. I have resintalled my game 3 times and installed only Ultimate asi loader and Fusion fix. I believe that it's the issue with Fusion fix
1st Location I found:
Screenshot (306)
Screenshot (308)
Screenshot (307)
2nd Location:
Screenshot (309)
Screenshot (310)
Screenshot (311)

EmissiveShaderFix crashes when loading inbetween DLC's.

Started using the fix sometime earlier this year without issues (thank you for the mod!) but updated later with a crash loading in-between different saves.

1.) Let game load normally, letting mod skip intro (SkipIntro = 1) & menu (SkipMenu = 1).
2.) Pause -> Game -> Load (or New) -> Play in any other DLC or IV.
3.) Game will crash after a few seconds.

Workarounds:
1.) Applying EmissiveShaderFix to 0.

...or...

2.) Applying SkipMenu to 0 and loading the game you want after.

Latest Steam, The Complete Edition.

FF seems to break GTA IV Complete Edition in Steam

I just bought GTA 4 Complete Edition in Steam on a sale and decided to install this mod. Unfortunately, it breaks the "Complete Edition" part of the game.

Without FusionFix, the game loads normally - shows two legal notices, the logos and the choice between running GTA 4 and EFLC. However, with FusionFix the game briefly shows the second notice, then briefly the "You are currently not logged in" warning (during which the logo jingle plays, even though the logos aren't shown) and jumps straight to GTA 4.

Loading pigeons / stunt jumps crashes the game

Using this mod, there's a random chance for the next pigeon / stunt jump that loads to crash the game if at least one other pigeon / stunt jump has already been exterminated / completed in a given session. They can happen consistently, though a different order can help prevent crashing. For example, if pigeons around have been exterminated in a specific order before reaching the pigeon on the bridge above Acter, approaching it crashes the game.
Not to be confused with the bug that crashes the game where exterminating a pigeon may randomly crash the game. Disabling the mod solved the issue.

INI contents:

[MAIN]
RecoilFix = 1
DefinitionFix = 1
EmissiveShaderFix = 1
HandbrakeCamFix = 1
AimingZoomFix = 1
FlickeringShadowsFix = 1

[FRAMELIMIT]
FpsLimit = 0
CutsceneFpsLimit = 50
ScriptCutsceneFovLimit = 20

[MISC]
DefaultCameraAngleInTLAD = 0
PedDeathAnimFixFromTBOGT = 1
DisableCameraCenteringInCover = 1

[EXPERIMENTAL]
LodShift = 0.0
LodForceDistance = 0

GTA IV freezes in mission "Easy As Can Be" during in-game cutscene

Hello ThirteenAG,

I noticed a problem during the mission "Easy As Can Be" given by Brucie Kibbutz. After you reached the car you are supposed to steal, an in-game cutscene of Niko entering the car starts and the game freezes.

Up until now, I thought that the problem was isolated to me and related to other mods. However, I published a Steam guide called How to make GTA IV: The Complete Edition perfectly playable in 2020 a few months ago (featuring FusionFix and Col.Accel among other fixes). This guide gained moderate popularity on Steam and I frequently have to answer comments and troubleshoot. One such comment described the exact same problem with "Easy As Can Be" that I've experienced. As a result, it seems like this freeze is a direct result of the FusionFix. The only way around it is to move the FusionFix out of the GTA IV directory, play the mission, save, and then reinsert the FusionFix afterwards.

I replayed the whole GTA IV story with your fix and "Easy As Can Be" is the only mission where it caused a game-breaking problem.

Thank you very much for your efforts and your great fixes - they bring joy to many of us GTA players, including myself! ;)

Windowed Borderless will not always work

As you can see in the following screenshots, Windowed Borderless is enabled on the ini file but the game window still has a border (black bar on the left and part of the IV logo from the executable is visible on the top-left).

I'm using 1.2.0.32 from Steam.

image

image

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