Comments (9)
As for north Vs south maps, it's best to flip the CCs upside down, which should be done with thyme i reckon, and then everything will be fair
from generalsgamepatch.
Good issue.
I think dozers/workers should spawn consistently. Ideally I would want them to spawn near the cc but at a position as close as possible to the nearest supply.
from generalsgamepatch.
No.
Streamline the positions, should be the same for all factions as well, something like at the center of the south west edge of geometry of the CC.
from generalsgamepatch.
No. There should be no advantage for spawning in top, bottom, left, or right position or anywhere in between. This is one of the biggest spawning asymmetries and should be fixed if possible.
from generalsgamepatch.
No. There should be no advantage for spawning in top, bottom, left, or right position or anywhere in between. This is one of the biggest spawning asymmetries and should be fixed if possible.
Even now dozer/worker don't spawn north of the CC.
I think it's best if dozer/worker spawns right in front of door
from generalsgamepatch.
No. There should be no advantage for spawning in top, bottom, left, or right position or anywhere in between. This is one of the biggest spawning asymmetries and should be fixed if possible.
Even now dozer/worker don't spawn north of the CC.
I think it's best if dozer/worker spawns right in front of door
I know it doesn't spawn north now. That's not a reason as to why it shouldn't be able to spawn anywhere which is most fair.
How about having it spawn in the middle of the CC, or where it normally gets built, and then the player can move it any which direction just like a freshly built unit?
from generalsgamepatch.
I think it's best if dozer/worker spawns right in front of door
I agree with this. It is conceptually the simplest. As long as it is consistent, it puts players at even playing field when playing reversed matchup + spots.
from generalsgamepatch.
No. There should be no advantage for spawning in top, bottom, left, or right position or anywhere in between. This is one of the biggest spawning asymmetries and should be fixed if possible.
Even now dozer/worker don't spawn north of the CC.
I think it's best if dozer/worker spawns right in front of door
I thought about this too but it wouldn't be 100% equal because GLA door is placed differently than China/USA ones being at the center as opposed to the right
from generalsgamepatch.
I think it's best if dozer/worker spawns right in front of door
I agree with this. It is conceptually the simplest. As long as it is consistent, it puts players at even playing field when playing reversed matchup + spots.
It would not be consistent because GLA door is in the middle of the CC unlike China/USA which is on the right
That's why i suggested it to be at center of the south west edge of of the geometry of all CCs, this way it's 100% symmetrical across all 3 factions because they have an equal sized geometry
from generalsgamepatch.
Related Issues (20)
- Units can teleport into USA Chinook, Helicopter after drop off over impassable terrain
- gamereplays.org broken
- New Generals Power shortcut icon shows cool down timer for 1 frame after acquiring it
- Fire effects of Artillery Platform are misplaced HOT 1
- USA Pathfinder shoots at empty GLA Stinger Site HOT 1
- Unit movement destination is inaccurate HOT 1
- GLA Technical machine gun spawns large cloud hit effects vs infantry units HOT 1
- Make Unit Queues not Reserve Money Until they Start getting produced HOT 10
- Add subtitles for full motion videos HOT 2
- China Hacker and Lotus have vehicle hack ability, but do not share same button position
- GLA Saboteur ability button has no practical use HOT 6
- GLA Demo Trap scaffold cannot be clicked until GLA Worker gets close HOT 1
- Satellite Hack I does not work reliably HOT 4
- USA Humvee TOW Missile looks different when shooting at airborne targets HOT 2
- USA Humvee TOW Missile can time out before hitting its ground target HOT 3
- GLA Demo particle effects performance degradation HOT 14
- Buildings' particle effects and their performance cost HOT 1
- Airforce A10 Strike not shared with other USA factions HOT 3
- NEED_UPGRADE messing up Stolen/Transfered unit weapons. HOT 2
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