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xezon avatar xezon commented on June 19, 2024

I compared HumveeMissileWeapon with MissileDefenderMissileWeapon.

Both have

RadiusDamageAffects = ALLIES ENEMIES NEUTRALS
ProjectileCollidesWith = STRUCTURES

The only major difference between their projectiles is

Object HumveeMissile
  Behavior = MissileAIUpdate ModuleTag_07
    TryToFollowTarget = No

Object MissileDefenderMissile
  Behavior = MissileAIUpdate ModuleTag_07
    TryToFollowTarget = Yes

Setting TryToFollowTarget = Yes for HumveeMissile makes it collide with Allies structures. Unclear to me how to fix it another way.

from generalsgamepatch.

Float1ngFree avatar Float1ngFree commented on June 19, 2024

Enabling TryToFollowTarget = Yes is quite a buff, especially when chasing other fast units. I've enabled it in my project but for different reasons.

makes it collide with Allies structures.

If it becomes the same behavior as MD, then I'd say there's no problem with it. But you have to consider the buff from what I've described above, that's much more important.

from generalsgamepatch.

xezon avatar xezon commented on June 19, 2024

I am aware of the buff, and that is why TryToFollowTarget = Yes is no option. We need another method of fixing it.

from generalsgamepatch.

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