Comments (3)
I compared HumveeMissileWeapon
with MissileDefenderMissileWeapon
.
Both have
RadiusDamageAffects = ALLIES ENEMIES NEUTRALS
ProjectileCollidesWith = STRUCTURES
The only major difference between their projectiles is
Object HumveeMissile
Behavior = MissileAIUpdate ModuleTag_07
TryToFollowTarget = No
Object MissileDefenderMissile
Behavior = MissileAIUpdate ModuleTag_07
TryToFollowTarget = Yes
Setting TryToFollowTarget = Yes
for HumveeMissile
makes it collide with Allies structures. Unclear to me how to fix it another way.
from generalsgamepatch.
Enabling TryToFollowTarget = Yes
is quite a buff, especially when chasing other fast units. I've enabled it in my project but for different reasons.
makes it collide with Allies structures.
If it becomes the same behavior as MD, then I'd say there's no problem with it. But you have to consider the buff from what I've described above, that's much more important.
from generalsgamepatch.
I am aware of the buff, and that is why TryToFollowTarget = Yes
is no option. We need another method of fixing it.
from generalsgamepatch.
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