The description of the ManualLabor module says :
"Adds tools to make manual tasks like digging and chopping easier."
However the module has a lot of items and their respective crafting recipes which do not belong there for example Cloth, WoodenBucket/Cup, strings, etc.
The reason these items and recipes are present in ManualLabor is probably because their respective Crafting tools/ methods are present within ManualLabor.
In other words, currently each type of crafting process is present in a specific location and all the items that use that process are present within the module that uses this process which means a lot of items end up being in places which they should ideally not belong to the module for example the presence of cloth and WoodenCup in ManualLabor. Ideally this should not be the case the module needs to be Reworked/restructured/renamed.
The crafting methods and recipes need to be extracted from ManualLabor and be combined with other modules like equipment smithing (rename to equipment crafting), stone / wood crafting in order for there to be a proper structure to the location of items and their crafting recipes. This would enable the items and their recipes to be located in places one would expect them to.
An example of the restructuring could be (just an example please look for a better way :)
Crafting part of the items could be completely separated out which would contain the crafting modes and recipes however the items themselves could be shifted to modules where they ideally should be. Which would mean the player would not be able to craft the items unless they enable a crafting module but would be able to obtain the items from a different source should the gameplay mode choose to give them to the player in-game.