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audioext's Introduction

TabularElf

๐Ÿ“š๐Ÿ“š๐Ÿ“š๐Ÿ“š๐Ÿ“š๐Ÿ“š๐Ÿ“š๐Ÿ“š ๐Ÿ“š๐Ÿ“š๐Ÿ“š๐Ÿ“š๐Ÿ“š๐Ÿ“š๐Ÿ“š๐Ÿ“š ๐Ÿ“œ๐Ÿ“œ๐Ÿ“œ๐Ÿ“œ๐Ÿ“œ๐Ÿ“œ๐Ÿ“œ๐Ÿ“œ
Lexicon
Localization Library
Collage
Texture Page Builder/Manager
function_execute
Execute Functions/Methods with infinite arguments
Sonus
Advanced Audio System
Canvas
Surface Caching System
Convert ds_grid/map/list to struct/array equivalents and vice versa
Self-explanatory
Slice
Layer Wrapper
Lens
Camera Wrapper
array_2d
Brings back 2D arrays
Architect
Build Script Manager for GameMaker
SimThreads
Green Thread implementation
current_step
Accurrate frame counter
Gravatar-For-GameMaker
Gravatar Integration in GameMaker
Stickers
Vertex buffer-based decal solution for GameMaker 2022 LTS
Multiclient
Launching multiple clients directly from the IDE!

TabularElf's GitHub stats

About me

I'm TabularElf, an experienced programmer who mainly uses GameMaker.
I'm from Australia, and I love cats!

Programming Journey

I began my programming journey back when I was just 12 years old, and I got my very first laptop. Up to that point in my life, I had been using computers prior and always been fascinated in how computers worked, but never really understood them. As well as slightly intrigued in how games worked. I began by learning the basics of batch and visual basics on Windows 7. Mainly making small utilities from swapping your mouse buttons around for left-handed people to hiding entire files and folders. I didn't really expand my skillset up until I started playing games like Half-Life 2, Garry's Mod, Portal and Minecraft. At that point, I really wanted to make my own 2D infinite sandbox game. So I picked up GameMaker 8, which turned out to be slowly my most favourite game engine. It was never truly the fastest, and it lacked a lot of features that other game engines had. But it was really easy to just sit down and make something work. Over the past 10 years, I've been spending my time finetuning my skills in GameMaker, and slowly picking up other programming languages along the way.

Hobbies

  • Photography

  • Video editing

  • Music editing

  • Photo editing

  • Web Development

  • General Programming

  • Streaming

  • Art

I am referred to as

Preferred

  • TabularElf

  • Tab

  • Elf

  • Tabby

  • Tabitha

  • Tabby the Cat

  • Tablets

  • TubularElf

  • Table Elf

  • Duck Tab

  • TaBoolean

  • TabTab

Misc

  • TibularOlf

  • TubularRolf

  • TybularRofl

  • TabularAlf

  • Alf

  • Spectabular

  • Tablerone

  • Tablertwo

  • Tablermorethentwocuzicantcounthigher

  • Ular

  • Lare

  • Bula

  • Abu

  • 2 Spaces

  • Tabarna

  • Tabanana

  • Tarbonara

  • TabarnacularElph

  • TarbacularElf

  • Table Shelf

  • Taboo

  • TabularShelf

  • Tabularity

  • StabularElf

audioext's People

Contributors

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Stargazers

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Watchers

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audioext's Issues

Allow wav files to be loaded/unloaded from memory. Rather than removing/adding manually.

Currently, the system works by allowing you to add or remove sounds entirely. But there's no middle ground for loading/unloading the sound files directly. The solution of course, is to allow audio to be loaded/unloaded entirely. This will remove the buffer and sound indexes, but allow audio to be loaded back in whenever audioExtGetSound() or audioExtGetSoundID() is called.

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