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2d-platformer-hunter's Issues

Motor Collider

Not really an issue. The motor works pretty great. Is there any way to out-of-box access the collider that is around the player? I want to adjust it for ducking. I have an abstract class called Behavior and Duck is a behavior component. When my character ducks I need to access the center of the box and the collider itself to resize it. I will need to access the motion speed as well to stop him when he attacks and speed him up when running. Awesome addition to 2D controllers.

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