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  • šŸ‘‹ Hi, Iā€™m @ta-david-yu
  • šŸ‘€ Iā€™m interested in game development, specifically gameplay/tools/engine programming. I have experience in console porting with Unity as well (Nintendo Switch/Xbox One)
  • šŸ“« Here is my portfolio website https://ta-david-yu.github.io/
  • šŸŽ® Working on my 2D game engine - DYEngine

Ta David Yu's Projects

about-me icon about-me

My temporary portfolio page. The content has been moved to https://ta-david-yu.github.io.

cgl-portfolio icon cgl-portfolio

The portfolio website I used when I was applying at Cologne Game Lab

dye-tech-demo icon dye-tech-demo

An arcade game collection (containing 2 games) made out of DYEngine

dyengine icon dyengine

Just a 2D hobby game engine written in C++. The project is still in an early stage but is actively under development. See the trello board for more upcoming features & progress.

entt icon entt

Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more

faudio icon faudio

FAudio - Accuracy-focused XAudio reimplementation for open platforms

glfw icon glfw

A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input

glm icon glm

OpenGL Mathematics (GLM)

hci_opencvproj icon hci_opencvproj

A project that I made for my human-computer interaction midterm project.

imgui icon imgui

Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies

imguizmo icon imguizmo

Immediate mode 3D gizmo for scene editing and other controls based on Dear Imgui

mazecode icon mazecode

MAZECODE protoype, for CGL BA1 Game Design theme - One Button One Screen

openal-soft icon openal-soft

OpenAL Soft is a software implementation of the OpenAL 3D audio API.

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