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derp's Introduction

Hi there, random stranger! πŸ‘‹

Stay awhile and listen

  • I make handy CLI tools. πŸ”§
  • I quite like Rust. πŸ¦€
  • I do graphics and high-performance stuff. 🏎️
  • I like automation and when things just maintain themselves. Sadly though, they rarely do in practice. πŸ€–
  • I am a developer and devops in Arch Linux where I also maintain a ton of packages! 🐧

Also check out svenstaro.org.

If you like my work, please consider supporting me!

derp's People

Contributors

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derp's Issues

Plan GameState structure

There have to be gamestates... what do we need, how can they be implemented?

  • intelligent resource loading/unloading
  • transitions
  • stacking / peeking

Windows Support

do we support windows yet?
i know 3 people who want to test derp, but don't want to install linux.

(i'm stll on the project btw, just no spare time atm)

Implement render system

Proposed call stack

  • `Window.render()?
  • each viewport in the window: viewport.render()
  • viewport.camera.render()
  • camera.node.rootNode.render()
  • recursively, each child node node.render()
  • each component: component.render()

MeshComponent and SpriteComponent override the render() method to do their stuff.

Suggestions?

Plan Scene Graph

How will the entity/component system look like?

Keep in mind

  • extensibility
  • performance
  • initialization/deinitialization order
  • deep serialization (orange)

Compiling derp engine fails under dmd v2.060 linux

When I run make code compilation fails with this error message:

orange/util/Reflection.d(497): Error: function orange.util.Reflection.newInstance (TypeInfo_Class classInfo) is not
callable using argument types (const(TypeInfo_Class))
orange/util/Reflection.d(497): Error: cannot implicitly convert expression (classInfo) of type const(TypeInfo_Class) to string
make[1]: *** [lib/32/orange/util/Reflection.o] Error 1
make[1]: Leaving directory `/home/erdem/Γ‡alışmalar/derp/externals/orange'
make: *** [dep] Error 2

I tried to delete orange directory. Reclone orange library and it compiles fine.

Text rendering

Low-level text rendering

  • Font loading
  • Render text to a texture
  • Calculate text width
  • Colours (should be fairly easy with the vertex color attribute - would even support gradients)
  • Maybe the TextComponent should be/have a sprite internally?

Fix shader on Catalyst Drivers

Currently herpderp will not run on my system with Catalyst for driver, Catalyst returns the message "Failed to compile shader" when I try to run herpderp while trying to use the fragment shader.

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