Comments (8)
Technically yes but it is rather uncomfortable to build due to Windows lacking all kinds of standard utils by default. Do you have any suggestion on how to remedy that? We need make and a bunch of other tools and the minimal implementations by Digital Mars don't cut it. In fact, building on Windows always sucks, even if not in D land.
The problem is also building all our deps properly and automatically on Windows. Perhaps our build system should just build them all manually. This way we can have a build system directly in D.
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We should consider switching to CMakeD. I found it very useful on linux, haven't tried it on Windows, but it should do the same, shouldn't it. I only wonder for what IDE it would create project files on Windows. Does MSVS support D yet?
from derp.
there is a plugin 'visual D' for msvs. but mono-d is much better.
from derp.
Then I will try to configure CMakeD in a branch. Are you available for testing?
from derp.
sure. i have msvs and monodev installed and will test it as soon as possible. if i rememer correctly monodevelop should also be able to open msvs project files.
from derp.
i can't get it to work in windows. and i have no idea what i am doing wrong (http://pastebin.com/YMGgcZwb)
also: on linux it does not update/compile git submodules. but it works there.
from derp.
1>C:\Users\suicide\Desktop\derp-build-xyzbbgrfdf\CMakeFiles\CMakeTmp\testDCompiler.obj
: fatal error LNK1107: Ung�ltige oder besch�digte Datei: Lesen bei 0x1B4
nicht m�glich
Sounds like that obj is crap. Can you check with us on IRC?
from derp.
ok now i made a clean install of win8. und have 2 partitions left for a linux, incase i can't get it to work on win8.
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Related Issues (20)
- Implement render system HOT 1
- didn't you fix that? :D if not we should fix it upstream HOT 1
- Implement Vector/Matrix/Quaternion with SIMD support HOT 3
- Fix shader on Catalyst Drivers HOT 5
- Implement basic mesh component
- Design lighting shader HOT 1
- Terrain Component
- Light Component
- Input management
- Text rendering HOT 1
- More Sprite Properties
- Implement 9-Patch Sprite for GUI
- Advanced text rendering
- Network Api
- Timing properties in window HOT 1
- Compiling derp engine fails under dmd v2.060 linux HOT 4
- Manage Resource Releasing
- Child node scale affects offset by parent position
- Node.position should be relative to parent, not world
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